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  1. Turbizzler

    Why we don´t need a flagging system

    I don't know why it took me long to click on to this...but just realized this is some weird roleplay fantasy the ZEAL guys want Mo to be. To be able to freely live their weird cleansing roleplay from MO1, in MO2 without hassle.
  2. Turbizzler

    FYI: Persistent Release (Early Access) Delayed Until March 2021

    Awesome! Good to see SV not rushing it and listening to feedback.
  3. Turbizzler

    Why we don´t need a flagging system

    I think a flagging system is needed, not only for the lore based cities(Tindrem) and other major cities - But for guilds to have some form of control over their lands too(when TC finally comes in MO2). It's also apart of the games roots, dating back to when MO was a concept based on Henriks...
  4. Turbizzler

    No 3rd person confirmed

    Yeh, no. Third person camera jiggle peaking will never be apart of MO. First person only has been a core feature since the first game, and is something the developers have stated they'll never change.
  5. Turbizzler

    Combat is boring, a note to Henrik.

    My thoughts on combat are; MO1 has more fluid combat, it feels more responsive in terms of input - Chaining directional attacks together and utilizing footwork feels better and smoother, compared to MO2. MO2 has better animation work, but the pacing of fighting feels off. It's a little slow...
  6. Turbizzler

    The Game isn't Ready [Poll]

    Played the first time today, game is far from ready, even if its for an early access persistent release. The combat is playable, but is a little clunky and needs a lot of work. The map is bigger than MO1 and is also a lot emptier, there needs to be more mobs, materials/items, and dungeons to...
  7. Turbizzler

    Allow for shadows to be turned off

    UE4 has a lot of shadow customization that can open up varying shadow options developers can implement. From contact shadows, distant shadows, shadow resolution etc I would prefer SV messed around with this and provided sliders for players to tweak for performance - Rather than allowing players...
  8. Turbizzler

    Skill VS Zerg

    " Experience true real-time combat where you decide every move your character makes and where your personal skill really matters. " Hopefully this time around, this isn't a joke.
  9. Turbizzler

    Turn Cap Yes or No?

    There are some some historical manuscripts that mention spinning, but for all the wrong reasons. - It throws off your balance. - In armor it increases fatigue - You turn your back to the enemy - It's countered by a single thrust, kick, push etc Basically anything that involves a trust. Spinning...
  10. Turbizzler

    Concerning resource availability and productivity of Tindrem

    Take this mans word, he is an aids connoisseur
  11. Turbizzler

    Some clean nice Sword Fighting

    I'm not a fan of 1v1's revolving around parry wars, not a fan of ballerina spinning either. There needs to be a balance between aggressive and defensive capabilities in melee games, so each player to utilize their strengths in their playstyle, but also have counters to opposite play-styles...
  12. Turbizzler

    One character per account

    Wouldn't achieve anything, MO2 isn't guaranteed to be a success, we wont find out until post release. Banning people for multiple accounts would most likely be majority veteran players, people who supported MO1 for years and those wanting to explore multiple things in MO2. That's a good way to...
  13. Turbizzler

    One character per account

    I see why 1 character was chosen - Adds to the whole decision making process, since going red, being an ass, having a specific role within a group will mean a lot more than in MO1, will put a bit more emphasis on player interaction...well if MO2 has a stable population. It might bore people only...
  14. Turbizzler

    Weird blurring effect on weapons with motions blur

    This looks like TAA/TXAA ghosting, has plagued UE4 games for as long as I can remember. Requires devs to mess around with settings to reduce the intensity of it. Can always go into engine.ini and add the following, make sure to set file to "read only" too. [SystemSettings] r.MaxAnisotropy=16...
  15. Turbizzler

    Overhaul Blocking

    Extended block arcs messed with MO1 combat, will mess with MO2 combat. It needs to go. Duels should reward reaction timing, precision and footwork, not just reaction timing with a magic 360 block arc. In MO1 being allowed to footwork your way around a person blocking and hitting their side and...
  16. Turbizzler

    Members we've lost, but not forgotten.

    Yes, he died a few years ago. There was a post on MO1 forums about it, including funeral details, but that got lost as well as basically everything posted between 2015 - 2018, in the security breach.
  17. Turbizzler

    Next Gen Mortal

    UE5 will be backwards compatible with UE4 projects, to a degree. So making the jump between engines shouldn't be as problematic, compared to jumping from UE3.5 to UE4, Less complete system rebuilds required. I wouldn't imagine SV making the jump right away in 2021, Unreal engines always are...
  18. Turbizzler

    It starts...

    Hi, my names Turb and I'm a Donkey murderer. ...Oh, I thought this was Donkey slaughterer anonymous....Well, Guess all I can do is call Strilan a nerd and carry on with my day. Strilan, you are a nerd. Good day.
  19. Turbizzler

    Test thread

    yes