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  1. Turbizzler

    The speed gap.

    Speed gap is a little too close at the moment. I've been playing around with a Veela Veela and even when jumping off cliffs and using water to put distance between me and people chasing me, it always felt like they were right on my arse. Didn't matter if they were human or big thursars, they...
  2. Turbizzler

    Honest Feedback from Testing

    While I agree with your point that current Guards/Ai/Pathing are very bad, having a negative impact, and needs to be addressed. The main reason this is happening, is because it's a stress test, there's really nothing to lose for most, and majority of the players are people with a free test key...
  3. Turbizzler

    Alvarin Veela Build Guide for PVE, PVP, Hybrid 4k Good for beginners, Mortal Online 2

    Pretty decent build for Hybrids Veela Veela, Age 31 Fit or Stout Min or max height Dependent if you want to prioritize damage & hp or Speed and Mana. Sheevra, Age 31 isn't too bad either, sacrifice HP and speed for more mana. Will be more useful when SV change how Int scales with magic...
  4. Turbizzler

    Magery and archery?

    Mixed melee & magic builds are really nice. You have your Hybrids(50/50 melee & magic) and Paladins(75/25 Melee & magic). They can take a while to get used to, but have great utility and survivability. Being able to mix in heals, corrupts and offensive magic(like TLs) during your melee is...
  5. Turbizzler

    Why does wessex have a bad rep? Post guild lore

    Interesting read. Gotta love MO forums, it's where graves are dug and in-game is where the dirt is filled. How I missed forum PvP.
  6. Turbizzler

    Build diversity in PVP?

    There's was a little diversity in MO1 which saw varying build types dependent on role. MO2 has expanded on diversity and given more options. Most people are wearing the cheap vendor plate armor, hence why it's everywhere. 2H swords have some of the more viable directional attacks, better swing...
  7. Turbizzler

    Make PvP consensual

    How is this thread still a thing?
  8. Turbizzler

    Feedback- How to check Ping with ease! -Poll update-

    New Zealand, Auckland Minimum = 284ms, Maximum = 287ms, Average = 285ms
  9. Turbizzler

    Real time combat

    High ping players had an advantage, especially if you knew how the prediction system worked. As someone who had 260 - 280 ping to MO1 server, I could force block damage instead of parry on my opponent. I could flurry attacks utilizing footwork and fast weapons to bypass a turtle defensive...
  10. Turbizzler

    Real time combat

    Mordhau did set a bar, but it also has a lot of issue when it comes to mechanics and server performance, which is a product of it's complexities. Red parries - Aka the server seeing your parry input as too late, so you take damage even though on your screen you timed it and aimed your parry...
  11. Turbizzler

    Make PvP consensual

    Lol No. Thread can be locked now.
  12. Turbizzler

    What Kind of Walls For Non-Keep Guilds?

    You could farm gold in MO1 when the world was empty and SV made things like MA too good for ez farming. Persistent release, everything is going to be contested. Mob spawns, herb spawns, dungeons, towns, land. From what I've seen, there's going to be a lot of people jumping into MO2 for...
  13. Turbizzler

    What Kind of Walls For Non-Keep Guilds?

    You have to remember, MO1 was plagued with duped materials and gold. Farming gold was also made extremely easy and this aided in the super aids that was Myrlands landscape of walls. It's how everyone could afford their bob the builder projects. Far stricter limitations, higher investment...
  14. Turbizzler

    What Kind of Walls For Non-Keep Guilds?

    Walls aided in killing MO1. It was implemented horribly. Everyone and their aunt had walls. 85% of the walls being used weren't even for player built towns or cities, but for farming outposts and drop off points. So people didn't need to transport as much, and could just process what ever they...
  15. Turbizzler

    Make Bodies Not Desintegrate, too magicky and lame.

    It's something that annoyed me also, how quick the bodies just disappear. One cool thing about MO1 was how bodies stuck around for a brief period, heads rolled, and arms and legs would flop onto the ground. It added to the grittiness and feel of the game, and gave a sense of a brutal fight...
  16. Turbizzler

    Potential siege weapons!

    Ballista would be cool! Wouldn't mind seeing rock throwing and boiling oil too, for defense. Give players options, instead of relying on AI Guards. Need more options for attackers too, like a siege camp which could act like an Inn and minor storage for boulders etc Siege towers, manganons with...
  17. Turbizzler

    Guilds That Own NPC Towns Should Be Able to Set Taxes

    You could control every city/town aside from Tindrem in MO1. You were able to turn off guards, I believe this function broke after TC update. IIRC It was re-added partially again for some period. You can also blacklist people from towns as the controlling guild. It worked alright, but was very...
  18. Turbizzler

    Why we don´t need a flagging system

    City guards and things like the flagging system need to exist, as player driven justice requires players to be present...or players willing to do so. MO1 is a perfect example of an unintuitive flagging system and horrible guard AI - But also a perfect example of player behavior and motives. We...
  19. Turbizzler

    Why we don´t need a flagging system

    I've played both sides of the spectrum. Played with GUTS for years, and we had our own form of player derived justice to keep Fabernum ours and safe for friends and allies...though our methods of player derived justice was murder, griefing and ultimatums(aka we'll blow your shit up and priest...