Search results

  1. Turbizzler

    Fps

    You're very incorrect there, it can be detected and quite easily. All SV has to do as lock down certain .ini values and provide the information to EAC, which they'll integrate into the system/file scan process at game launch, which SV can advise if they want a ban to occur if an unwanted change...
  2. Turbizzler

    PC specs

    The good thing is the CPU market is quite saturated and even 3 generations back are still very good by todays standards and are relatively cheap, along with their motherboards, depending on socket. Intel CPU's : 9700K, 9900K, 10600K, 10700K, 10900K, 11600K If you're looking to save some money...
  3. Turbizzler

    PC specs

    Like all UE4 games, most will see benefits from a CPU upgrade, unless you're upgrading your GPU which is from like 5+ generations back lol Which in this case, you're not. A 1080Ti is still very good for 1080p gaming, and in some instances 1440p gaming. Your CPU will be the bottleneck. UE4 is...
  4. Turbizzler

    Rep still doesn't go far enough.

    People will play a lot more reserved on release, unless you're hanging around hot spots like sought after resources and boss locations, then PvP is to be expected. Maybe a handful of mongs trying to steal your heads in the GY might require some assertion of dominance. It's also near persistent...
  5. Turbizzler

    bandage mechanic, make pvp great again

    Come on Molag, let the circle jerk vocal minority have their 15 minutes of fame. MO2 beta is essentially the special Olympics, Still retarded if you win.
  6. Turbizzler

    Classic hits from MO1

    https://youtu.be/FjUW7QxafH8
  7. Turbizzler

    Classic hits from MO1

    Just a collection of classics from the community of the first game. I can't find a lot of the videos, since some are made private now, or I can't remember the video titles and every time you search anything MO related, it comes up with MO2 content lol Can't find Diphs response video to...
  8. Turbizzler

    Fishing Map

    What you think is secretive knowledge, isn't really that secretive at all. I get you want the mysterious element behind things so you can either monopolize and reap in personal gain or ego - and things like this will happen....with actual potent things. Well if you manage to find these actual...
  9. Turbizzler

    Fishing Map

    He speaks from experience, with MO1. He's also one of the big brains of the MO community, dude knew more "secrets" in MO1 than 90% of the players. A lot of the fish being found are common or somewhat uncommon & slightly rare fish from MO1, and veterans from the first game have a general...
  10. Turbizzler

    Graphic Options

    I'm against removing shadows. All SV need to do is properly implement shadows and make the lower settings utilize differing implementation compared to the medium and higher settings. Proper use of cascade and capsule shadows, and varying shadow resolutions dependant on settings would benefit...
  11. Turbizzler

    Overhead chat

    The current method of chatter popping up center screen is obnoxious. I didn't mind the chat bubbles of MO1, allowed to gauge who was speaking pretty quick. There should be multiple option in how you want to see txt chat. If you want a chat bubble, it to pop up center screen, to show in the chat...
  12. Turbizzler

    Give us regional servers

    Regional servers would be nice, but for that to be viable there would have to be a significant player base to be able to fill the servers to make it justifiable. It would be something to consider post full release, like a month after when SV could gauge what the player base would be, past the...
  13. Turbizzler

    Even after "MK Expansion" it's still a ghost town

    It doesn't really offer anything special at this point, it's quite away from the major hot spots on the map too, aside from GK which with MO2 is a lot further away this time around. SV has always struggled with resource and point of interested distribution, the larger map, less density of...
  14. Turbizzler

    Graveyard PvP

    While GY griefing or "PvP" is scummy, it's also a learning ground for greenhorns. It's where they learn to assert their dominance over their shit(Heads) if they want to make some coin. It's a place they'll learn the basics to PvP and flagging, and they get exposed to the harsh reality of life...
  15. Turbizzler

    Name Filter

    In the first game SV would somewhat police names, if they were too egregious or flat out stupid names, they'd message you in-game and sort a name change out. You were able to report names too. Can probably expect something like this to happen when the game hits steam early access.
  16. Turbizzler

    The Criminal gray status should last longer.

    PKing is bad because people are having fun before persistent release. The test environment allows it through 100x skilling, making constant rerolling to troll/meme viable. Going red or losing your rep doesn't mean a thing when you can just reroll with ease. Things will drastically change when...
  17. Turbizzler

    Recent Events in Bakti

    These were merely examples. It's no secret MO1 veterans call certain places home and a lot will look to settle where they did in the original game. Whether that's under their original tags or some new tag they've taken up. Come persistence taking claim won't be as easy as it was during...
  18. Turbizzler

    Recent Events in Bakti

    History is always altered, whether in reality or in video games. Either to spread propaganda to get a response, or to exaggerate ones achievements to make them stand out more than they should. Most history is only half truths.
  19. Turbizzler

    Recent Events in Bakti

    A fresh beginning, as in everyone is on a level playing field in a slightly altered world compared to MO1 Nave/Myrland. It's just basic knowledge that a lot of guilds who controlled specific towns/cities in MO1, will aim to carry on their legacies in MO2, in places they see as their home. Will...