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  1. Woody

    Compilation of Feedback & Ideas

    Then you cant have leashing mobs. Whats the lesser of two evils here?
  2. Woody

    Log out time in cities

    imo 10 seconds by campfires and in lawful inns 30 seconds inside lawful cities 30 seconds in lawless city inns where applicable 60 seconds everywhere else* *120 seconds isnt necessary
  3. Woody

    Melee Morphing

    If you really wanted to solve this issue, you would implement turn caps. However, as far as I could find, this was already trialled in the combat alpha period and was removed due to feedback. Interestingly the poll that ran on this subject on the forums was 50/50 split on the idea of...
  4. Woody

    Priest Ressurection Snare

    Sorry, muscle tissue is still regenerating, please wait.
  5. Woody

    StarVault really does listen to us. Suggestion make more threads of things to help them succeed. Report more bugs too!

    There's no doubt that teleporting guards feels crap however, I've got a feeling this is a band aid fix ahead of the stresstest to resolve the AI/Pathfinding/Navmesh issues that they're still wrangling. Here's hoping they're able to resolve this sooner, rather than later.
  6. Woody

    Leveling speed in the beta

    Attributes, Clade EXP and Skill gain will be 100x slower. They've fixed a number of issues around levelling speeds that were confusing shortly after the stress test. They've also fixed the exp bar to represent the amount of exp required to gain 1 level. As of now, you can fairly safely gauge...
  7. Woody

    Combat conditions (Bleeding, Deep Wounds, Dazed, Crippled)

    I agree that RNG doesn't feel amazing fundamentally, however I would argue it's better characterised as RNG feels bad in a skill based game. You want your skill with regards to the game mechanics to determine the outcome of a fight more than RNG and in a full loot game, this feeling is increased...
  8. Woody

    Combat conditions (Bleeding, Deep Wounds, Dazed, Crippled)

    They already intend to add conditions to the game see https://www.mortalonline2.com/beta-patch-notes-0-1-3-9/ which includes bleeding, poison, burning & open wound. If that's the case, what better time to add something to the game so that they can gather data and balance it - sooner rather than...
  9. Woody

    Beta Patch Notes 0.1.5.9 Discussion

    @Evelyn Thoughts? :)
  10. Woody

    Combat conditions (Bleeding, Deep Wounds, Dazed, Crippled)

    Combat is severely lacking any form of meaningful inflicted conditions that could help expand the depth of melee and ranged combat. It also serves to both add to group combat complexity (giving greater meaning to combat healers) as well as duelling by giving additional ways to wear your target...
  11. Woody

    1 versus 2 Accounts...

    This has been discussed in detail in numerous threads so we'll no doubt end up beating a dead horse here, that said, there's simply far more effective ways to extract the maximum amount of value out of your player base than a subscription model. Therefore, any suggestion that SV is doing this to...
  12. Woody

    Toxic New Player Experience, or Git Gud?

    Haha, yup best to assume the worst about everyone you meet on the internet and work your way back from there 😅
  13. Woody

    Feedback on boss monster design (Troll)

    Agreed. Should they manage to solve the animations and the transitions between each animation, as well as aggro table issues and general AI/Pathfinding, then they'll be on the right track with their approach to boss design.
  14. Woody

    Give us the ability to teleport our pet to our current location

    If we're addressing this as a bandaid fix to a wider problem, the better solution would be to implement a passive system that does a distance check periodically and then warps said pet to your position after you exceed a certain threshold of distance. This means that this workaround can remain...
  15. Woody

    Walls Are Not The Enemy

    A general rule of thumb, walls in an open world (and especially a sandbox) game prevent emergent gameplay from occurring and emergent gameplay is king. Walls should exist where appropriate and not as a freeform choice for the player base to do with as they please.
  16. Woody

    Easy Anti Cheat

    Are you running anti-virus? If so can you confirm the quarantine component isn't removing the files?
  17. Woody

    character creator makes the standard character fat

    There is no eta given on any potential bugs reported given the game is in beta however so long as you've reported it here and perhaps in game, they will get around to fixing them. If something is game breaking, they typically address it in a hotfix before the next patch cycle. On the note of...
  18. Woody

    Toxic New Player Experience, or Git Gud?

    Well at least you acknowledge you've written a novel!
  19. Woody

    Toxic New Player Experience, or Git Gud?

    Please, more paragraphs if you want anyone to spend time reading this o_O
  20. Woody

    Compilation of Feedback & Ideas

    Cheers Farlig! Also regarding the edits, I've updated some of the details to make it a bit more clear and concise.