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  1. Najwalaylah

    Why did AC attack me?

    Sorry...But, is this an example explaining the kind of thing [AC] would find provoking? --[FORM]N.
  2. Najwalaylah

    Mortal 2's Map Is To Large

    I remember when when there came a point in MO1 where there were so many houses that there were almost no building spots left. That didn't last, but it might be one of the factors SV was thinking of when deciding to expand Myrland so far. So very, very far. It will probably NOT be adjustable...
  3. Najwalaylah

    New players are getting confused about how to leave Haven.

    That was tried. The world of Nave has moved on. Feedback was taken. Henrik asked his player community, naturally, but also sought feedback from people who had tried the 'old newbie experience' and quit soon afterward. Those among the ones who didn't stay had a great part in Henrik's decision to...
  4. Najwalaylah

    New players are getting confused about how to leave Haven.

    Well, gosh darn those excited people to heck* anyway, but you're very right and a lot of us read well or at least 'real fkn fast', but not all of us. I dimly remember some voice acting narration in the MO1 Tindrem Gardens Tutorial, and as much as I recall it as slow to load (for me) and...
  5. Najwalaylah

    I tried to enjoy MO2 REALLY HARD, but I failed...

    I may not be your perfect reader. No-one is. When I first heard this kind of very familiar-- right down to the (paraphrased) 'start listening to the right voices'-- framing and narrative, I had deep concerns. Dire warnings to and predictions about Star Vault, based on various compromises with...
  6. Najwalaylah

    Publish "So many permutations of problematic are activated in orientating a game to just sandbox...

    Publish "So many permutations of problematic are activated in orientating a game to just sandbox pvp", and I think that at least one of those words does not mean what you think it means.
  7. Najwalaylah

    Misspell principle as 'principal', twice, & I have trouble believing you pursued any studies...

    Misspell principle as 'principal', twice, & I have trouble believing you pursued any studies with English in the title.
  8. Najwalaylah

    Identity System

    If I had the cents, two at a time, for all the times I've seen this kind of system suggested, I'd have a couple of dollars by now twelve years later. You're not wrong in saying that this would increase immersion. You're not wrong about that. A system like that could be a lot of fun to try. But...
  9. Najwalaylah

    Game Mechanic: Mobility in Jumping

    I've seen relay (races) where batons are passed, and hurdling races, and shuttle relays where there is a team running hurdles together-- but they aren't holding batons. I suppose it can be done, and could be done by someone sprinting with a sword. Not going to see it in schools and competitions...
  10. Najwalaylah

    New players are getting confused about how to leave Haven.

    Haven is a good idea getting better all the time. There is exactly an exit planned from it, after a finite amount of time; @Henrik Nyström 's said so. There's a way to get out now; it's just not easy enough to find. Anyone saying otherwise is trying to put one over on us. Fake news. Pfft...
  11. Najwalaylah

    1vs1: TTK too long?

    Does it take too long to kill people in 1 vs 1? I keep seeing killing happen, in video and on-stream. I've seen some of it speeded up, and edited for style and effect and to cut it a bit shorter. I can't judge by those altered examples. I've heard @Speznat say that something 1v1was taking...
  12. Najwalaylah

    When someone is using the integrated voice chat, add a small sound animation...

    I've heard that's hard to see. What do you all think?
  13. Najwalaylah

    When someone is using the integrated voice chat, add a small sound animation...

    I find a few of the voices I've heard in the "Mortal Online community" since 2009 (and before, for certain players) to be dinstinctive, and distinguishable, but a lot... I mean, many... sound too much alike to me to tell them apart after a few exposures. Complete strangers? No real chance. You...
  14. Najwalaylah

    Guides and Tutorials for Beginners and Advanced Players | Wolfszeit

    It's hard to party harder than this: "Fatal Error the Wonder Horse, in his chaos magick armour-- whiter than moonlight, whiter than snow, white as lightning-- and his passenger, Suttner, the event organiser. " Source and the light show .
  15. Najwalaylah

    Remove reagents from vendors

    I just can't imagine many MO2 players brinding along reagents to give to their healers and other kinds of mages, though.
  16. Najwalaylah

    What do we really want our game to have NEXT Poll/Vote. Vote on the Content, you want.

    AI Because more MOBs without (better) AI are just ASS. Aritificially Stupid Shit.
  17. Najwalaylah

    Melee speed.

    And you cannot snare your opponent. That way is closed to you.
  18. Najwalaylah

    Alchemy - what to expect?

    Maybe the spreadsheets were just there to keep out the weak & unfit... I am only certain that in MO1 a lot more people started to learn Alchemy than ever stuck with it and mastered the profession. About the time that some mages get spells for Underwater Breathing, I think Alchemists should be...
  19. Najwalaylah

    Alchemy - what to expect?

    I'm sure you're right, but then when you are a PvP fighter, you might not be as much of a master of your own time (unless you are Forever Alone in the game), while an Alchemist might choose his in-game work hours, as long as he's prepared to cumulatively spend plenty of them. I think it's...
  20. Najwalaylah

    Pet AI - Simple Additions for Immersion

    A good suggestion and esepcially if you don't want others immediately spotting you by the behaviour of your Pet as it keeps acting like a bird dog and pointing you out. I used to wonder why "Graze" went away in the first iteration of the game. I was left with the impression that it was an...