Search results

  1. G

    beyblade combat meta.

    And when you have cornered someone almost out of stam, one hit away, who will moonwalking&parry you for 30 seconds -> teamfight beyblade becomes the right move. no one is talking about chasing someone and spinhit his back ... no one is talking about blind spins during confusion ... And what...
  2. G

    beyblade combat meta.

    adding counterplays is lowering the ceiling now? i want more interesting melee mechanics than beyblade crap that will be macroed to death ...
  3. G

    beyblade combat meta.

    people will choose whatever gives them an advantage ... even cheating/exploits ... that's what rules are for : to prevent bullshitness. most people follows meta blindly ... so if it's the more efficient way to fight, then it will be everywhere ... while all the players with motion sickness will...
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    beyblade combat meta.

    yes, and you can feint and change swing direction while spinning too, even more bullshit ... people are doing 720° too ... i'm not against spins, but it should have rules, logical rules, like you cannot swing in the opposite way you are spinning ... going against centrifugal force just to...
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    beyblade combat meta.

    you got an example in this stream, from 6'40'00 (click on TWITCH bottom right to open the link)
  6. G

    beyblade combat meta.

    Everyone i hear giving his opinion about it, say it sucks, looks dumb, hurts brain logic etc. People seems to go along with it, because it is not used much in group combat. however i will say, if it's more efficient to land hits : it will be used in group combat when people will be comfortable...
  7. G

    interrupt moves

    and your maxed str/weight char will lose his kb matchup against against int/psy or dex checks ... but yes, let's attributes have less and less impact on direct combat ... let's return to daggers parrying mauls ... because we don't want to encourage min maxing ... any team play, especially mage...
  8. G

    interrupt moves

    a failed interrupt would leave you wide open, like an old overhead strike of a slow weapon from mo1. and you can add CDs. no one is asking for easy cheese buttons ... and if you land an interrupt into an opponent who is not charging something, then it is a fail : your opponent won't be staggered...
  9. G

    interrupt moves

    is there ingame moves that can interrupt a charged swing of your opponent if you land, like shield bash, shoulder bash, headbutt, kick, pummel strike, magic push? ... has it been announced in any henrik stream in the past year? if not ... why? would make the fights less wierd ... any of this...
  10. G

    primary skill, secondary skill and character knowledge

    Let's not learn about mo1's mistakes then ... Just try to visualize that you won't have your four crafters like in mo1 ... but only one ... just try to visualize how faster mo1 would have gone down if you only had 1 crafter back then ...
  11. G

    primary skill, secondary skill and character knowledge

    People don't seem to understand my point: MO1 wasn't designed for late MO1 levels of populations too ... MO1 proposed even twice the trading skill points than mo2, but once you go too low, you cannot go back up again easily. because when you reach a certain threshold, and you can't buy a basic...
  12. G

    primary skill, secondary skill and character knowledge

    yes you can fit 3 thirds of 3 crafts in of character, that not the point. not everyone will craft only for their small character need. the problem is that we don't have enough room for a one character per account game. especially in a game where everything is crafted by player ... some fields...
  13. G

    primary skill, secondary skill and character knowledge

    no one is talking about half butchers half cook : but your butchery variety & cooking capabilities will be very limited. If the range of what you can do fits your needs, then fine. but you couldn't do a full armor crafter + a full weapon crafter, even with all the overlaps ... that's sad ->...
  14. G

    primary skill, secondary skill and character knowledge

    you would only specialize if you want to squeeze in multiple crafts on 1 character, or if there is not enough skill points to max out one craft. you don't really specialize in one branch, or there would be "lore mastery" skill foreach secondaries. Have you tried to make a full butcher? Do you...
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    primary skill, secondary skill and character knowledge

    Am i alone feeling that having more than half my skill points in character knowledge "skills"? is mammalia knowledge or diary products knowledge supposed to limit your skill set? remember the butcher build in mo1, and why people hated it? will there be enough butchers in mo2 who would want to...
  16. G

    dynamic Bandits camps : like boxes of chocolate.

    Make bandit camps more interesting, it would enhance a lot early playing experience. 1) each bandit camp has a level that is increased with the camp's success. 2) behind all bandit leaders, put a dynamic chest. each loot bag that disappear in this chest's range, goes into this chest (range would...
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    DEVS/Alchemy : don't make the same mistakes as mo1

    a HOT/COLD system that steers you in the right direction is still far better imo, as suggested in OP. in game clues, found as incomplete scrolls & stuff should only be used on recipes that are added way down the road, so you don't have to completely retry all 100000000 combinations you already...
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    DEVS/Alchemy : don't make the same mistakes as mo1

    was also a cook in mo1, i could do decent sophistication + all reserve food, cheaply enough ... i.e not the alchemist nightmare. they said a bunch of things yes, but they had like 2 programmers + henrik .... so it was impossible. now they have some means, and i don't think anyone would think...
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    DEVS/Alchemy : don't make the same mistakes as mo1

    well if it's almost enough now, still alchemist need space for stuff too, since they aren't full alchemist now ... especially if you play the one account game, as it is supposed to be played ... then it might be way not enough.
  20. G

    DEVS/Alchemy : don't make the same mistakes as mo1

    well if sophistication plays a huge role in what you have access to in different cities / secrets (as they plan to), then it will.