dynamic Bandits camps : like boxes of chocolate.

would you like something in that regard to be implemented as soon as possible?

  • yes

    Votes: 2 100.0%
  • no

    Votes: 0 0.0%

  • Total voters
    2

Gulith

Active member
Apr 5, 2021
174
133
43
Make bandit camps more interesting, it would enhance a lot early playing experience.
1) each bandit camp has a level that is increased with the camp's success.
2) behind all bandit leaders, put a dynamic chest.
each loot bag that disappear in this chest's range, goes into this chest (range would exceed the camp's size, to simulate bandit looting):
- most low level equipment would be salvaged or replaced by money, with adjusted ratio so you can't just 'sell' your useless stuff there.
- better level equipment would be stored to a certain amount, then above capacity things are salvaged/sold again.
- you can exclude carcasses
, so you can't powerlevel camps.
- you could separate stuff in different chests, one for money & shinies, one for equipment, one for consumables, one for resources (rock / materials)
-> would fell so much more alive, and different each time you go there, a real box of chocolate.
3) camp is upgraded in level, depending on the worth stocked in the chests.
- better level means better stuff equipped by bandits.
- better level could mean better IA, and who said all bandits should have the same IA? can't some heroic bandit randomly pop up depending on level?
- better level could send bandits roaming on fixed loops:
-> went roaming bandits comes out of combat, they check for loot bags around them, and loot you, and bring it back to their camp : at the end of their loop ofc.
- ALL BANDITS DROP EXACTLY WHAT THEY USE!
- bandit strength should the same as a player, no more bandit leader with 1500hp ...
=> it should be based on stuff equipped, level of IA (you could even add feint moves like players uses.)
4) alignment with each bandit camp, for special access to new stuff, or even engage a bandit as a pet.
- different band name & lore, foreach camp
- different themed camp, foreach camp
- different tasks, you could even sell them stuff based on limited demand.

but yes, start small, start with only one prototype! even a simple one with only the dynamic chest!