Search results

  1. Grasthard

    Mounted Wishlist. What we do, and do not want to see.

    I was a MA in MO1 but mostly for pvp. what I would like to see from mounts in MO2: - speed of around 700-750+, to enjoy traveling this huge map a bit more. for reference, a max char sprint speed is 425, ghost speed is 800. - more breeding tradeoffs between mount str and mount speed. in MO1...
  2. Grasthard

    tools durability loss rate

    are the numbers for durability loss for tools like pickaxes and axes final? right now they feel a tad harsh after making a pickaxe with 100% steel (arond 350 durability), it almost got destroyed after mining THREE stacks of rocks. I can't imagine at persistent release, when we have to make...
  3. Grasthard

    Life is Feudal MMO announces imminent closure, cites ‘reasons beyond [its] control’

    it means the company failed and ran out of money. prob some chinese firm tried to outbuy them and dev didn't want to ps: the digging feature was not really a good idea i think
  4. Grasthard

    springboks bugged?

    after last patch I came across multiple springboks with "questionable" behavior, both between Meduli-Tindrem and at Fabernum the springboks don't run away when you are near them, even though they are not stuck, and you can hit them in melee range once you hit them 2-3 times they might start...
  5. Grasthard

    Potions so far

    nope. I went around the old salvia area (east of meduli, ES keep, ant highway) for around one hour and a half, found nothing, died falling from a mountain, TPed back to meduli and logged out :D
  6. Grasthard

    First impressions

    who did you suck at Nvidia for that? :D
  7. Grasthard

    Cooking and alchemy more or less equal to MO1

    I was not a super-expert alchemist in MO1, but I think the potion recipes have changed a bit. for instance the healing value you would get from a simple sea dew leaves + calamine potion seems to be like half of MO1. probably need more ingredients per recipe in MO2
  8. Grasthard

    Potions so far

    I wanted to have a look as well tonight :D
  9. Grasthard

    Potions so far

    the bars might come back at release. in mo1 was also numbers up to not all plants can be harvested in the herbologium. most "crops" and flowers cannot be extracted at all. grains can be ground into flour using grinder. not sure if salvia is in the game atm
  10. Grasthard

    Quality of Life Suggestion Thread

    this, and from and to bank window as well!
  11. Grasthard

    new crafting animations

    when crafting at a weapon/armor table, smaller characters like huergar and alvarin headbutt inside the table if they are close to it. video example ps: the crickets are a bit overtuned....
  12. Grasthard

    no mounts in roadmap?

    ye a gold sink was always missing in MO1 i feel. even the housing/keeps/upkeep sytems were not enough, as single players had ammassed enough wealth to build and maintain huge complexes.
  13. Grasthard

    Inventory/Bank idea

    one thing I'm afraid is that every little change to the bank interface potentially opens up for bugs and even duping exploits, even if just a non-interactive window. right now the bank window already can cause visual duping of items (you see 2 icons of a certain stack in your backpack, but only...
  14. Grasthard

    no mounts in roadmap?

    well 2 points here: - if taming is in the game, horses will never be expensive, as literally everyone can go out and get one. in MO1 bred horses got quite expensive at the beginning (like 100g per horse), but after you got a good pair you were set for life, as you could replicate those almost...
  15. Grasthard

    Inventory/Bank idea

    Microsoft Excel? :D
  16. Grasthard

    Quality of Life Suggestion Thread

    - make so that after you click to split stack, you can type directly the amount to split into the split window, instead of having to click inside the box. - make it possible to delete the "1" in the vendor interface just with backspace, and now by selecting it with the mouse only.
  17. Grasthard

    no mounts in roadmap?

    I could agree on the carry weight reduction, but speed is very much needed in this huge map!
  18. Grasthard

    Beta Patch Notes 0.1.0.4

    this! magic + mounts will make the game feel much more complete imo.
  19. Grasthard

    Beta Patch Notes 0.1.0.4

    useless, where are mounts???? Cool!
  20. Grasthard

    New standings system

    what's the standig system? couldn't get in to test yet. is it the flagging system?