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    GM actions invalidate hundreds of hours of legitimate work

    I usually don't read your posts because they're too long and you have a tendency to ramble but you made a good accurate observation and presented it well this time. Nice job. Consensus fixes everything with time. Either there's not enough money to keep a project afloat and it goes down...
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    It's the end of October! (Subscription Thread)

    As the games population dwindles I find more and more of the same scenario playing out day after day; Either no players or at all or a very large group of players. The quality of the game has taken a nose dive for me Post-TC and it wasn't that great Pre-TC, though noticeably better. The other...
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    Notes on the New Player Experience

    OSRS is 21 years old and has 150k players logged in at the moment, I dont think age or graphics is as important as you make it out to be. If your game is good and you keep updating it then people will play it. If your game is worse then its competitors, people will leave and play something else...
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    Notes on the New Player Experience

    I really dislike people using UO as a reference point, because the game is still around and it only gets 5k players per day. I understand it was a good game, but no one wants to play it any longer, we should be looking at what people want to play "right now", not what people used to play. OSRS...
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    Promised content

    I don't think Henrik can reconcile with this unless the current player base becomes very assertive about it. I also don't even know if they can code the necessary changes in Unreal Engine. All the successful full-loot MMO's were proprietary engines(except albion) with granular control mechanisms...
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    Promised content

    There are over 300k players playing full loot PVP MMO's right now at this very moment. They just aren't playing this one. And it's because Mortal 2 plays poorly solo and to a lesser extent the learning curve. But even if you reach the end of the learning curve the game still plays poorly solo.
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    Promised content

    Do you honestly believe any of that would give Mortal 2 mass appeal? You understand that for a MMO to exist, for it to survive it does need mass appeal. There is no compromising here, It is actually in the name itself; "Mass"ively Multiplayer online game. You need to focus on the basics first...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    I didn't like it either, but I did put 1000 hours into it and it is objectively good. I really liked Darkfalls combat the best, then OSRS is a close second (it has a surprisingly high skill-cap). But Darkfall is dead and OSRS is 20 years old; the reasons why OSRS is still here and darkfall is...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    No im not. The guy is saying he would never play Albion because the "good fights" are not "good"; Albion is objectively good, it is objectively better then MO2. How do i know that? Measurement, metrics, the census, the playercount. He said the "good fights" are not good without even...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    Color me surprised that the guy who only plays FPS and Melee slashers is totally stumped on why no one will play MO2. If you've never played Albion or OSRS or EVE maybe you should refrain from input because you don't really have enough understanding of the market or MO2s competitors to make any...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    Yea the only thing Henrik should be listening to is the player count. That's the only thing that matters. Metrics, things we can measure. We can't measure feelings. I will personally not be subbing to the game when subs are due. I'm actually tying up all my loose ends in game right now. I've...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    You literally ignore my main argument. It's not about 1v1s , 1v1s are actually pretty rare. It's about the overall game-flow for a solo casual player, the largest market demographic, the one you absolutely need invested into your MMO if it is have a flourishing active population. The most common...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    You don't think im right about what exactly? That the game needs to flow well for a solo player? Bullshit, if you disagree with that then you're wrong. If it doesn't flow well for the largest market demographic its not going to succeed. Mortals competitors have systems in place that basically...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    Barrier of entry/Accessibility. People will think that my words are absolute but there is no absolution in theory. When I say the game plays terrible Solo or terrible outnumbered that is the experience that *most people* will encounter but not all people. When you think about encounters in...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    I'm comparing MO2 combat to its successful competition; Survival games, OSRS, Albion and EVE. That demographic is where you will derive your player-base from. Do you think new players sprout from bean stalks? They come from other games silly. They have to come from somewhere right? Unless they...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    Thats exactly why the game isn't popular. For the same reasons more people are willing to play No' Limit Texas Hold'em for money as opposed to Chess, for the same reasons League of legends gets 10-11million players a day while Dota only gets 200k. If Mortal was the ONLY game in the open-world...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    People are never going to play a game they feel they can't be competitive in. When you read through steam reviews most players quit with under 200 hours. They would never get to the sea, they would never get to caravans, they would never get to poisoning. The chief complaint from the players...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    MO2 will never gain population unless changes are made to the combat meta, risk vs reward and time management. I'm not trying to appeal to people like you, who have extreme bias. My appeal is to Henrik and the development team. People will simply play Albion, OSRS, EVE or whatever the trendy...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    I have played nearly every open-world PVP MMO that has existed in the last two decades. MO2 has some of the most unfavorable odds for outnumbered fights because of the defensive meta. Things couldn't get any worse as far as balancing outnumbered fights in MO2 then they already are. Truly I don't...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    Hello; it seems you are progressing the game rules in a favorable direction for a higher population. With Red names, melee abilities and turn caps coming shortly these will assist greatly in quality of life for a "median player" otherwise known as a casual gamer. I'd like to see melee combat...