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  1. F

    Unofficial Thievery Poll

    Bad argument, we don't have to accept it. In fact the population of the game is a direct reflection of not accepting it. MO2 is the only game in the specific genre that has neither disengage mechanics or group size restriction areas. MMOs with PVP that have full loot on player death is the...
  2. F

    Unofficial Thievery Poll

    They don't fit the game because it's a bad game. Players like abilities in combat. There's a reason why Mordhau, Chiv and Mortal2 combined have less then 10% of the population of 20 year old re-release Tibia engine game. You've had it your way for 10+ years. The player demographic you are...
  3. F

    Unofficial Thievery Poll

    Small AOE's is how you deal with zergs in unrestricted maps with high TTK. There are no MMORPGs or Survival games that are successful with a large population that do not allow solo players to be competitive. Your other options without changing combat for getting the game into a more playable...
  4. F

    Unofficial Thievery Poll

    I can fix zerging with 3 footy abilities. All I need is 3 and a solo player can immediately become competitive. Cleave: Channel for .70 seconds, while channeling you take 75% reduced damage. 20-45 damage in a 1.5x1.5 meter arc in front of you, hits all palyers, damage is not blockable. Damage...
  5. F

    Unofficial Thievery Poll

    I've said like 4 different times throughout this thread that I think thievery has a place in MO2 just not right now, its a low yield high demand project that can be saved for a later time when the core of the game is fixed. The core of the game is combat and conflict, which is the number one...
  6. F

    Unofficial Thievery Poll

    Oh thats an easy one. You can visit every single solar system in the game in nearly complete safety. You can fly around in a nullified cloaked cruiser. You can cyno field directly onto a station, you can insta warp undock from the station, you can build any number of ships with inertia stabs and...
  7. F

    Unofficial Thievery Poll

    I never said thieving doesn't have a place in the game. I think its a decent system, not great but decent. I believe it will provide a decent end game loop for a small section of the population but we should be focusing our efforts on systems that hit larger demographics right now. Patches don't...
  8. F

    Unofficial Thievery Poll

    I played EVE for 12 years. I was in Pandemic Legion. I reached every milestone the game had to offer including super capital ships. The game was at a consensual level for most players(not all players). With rare exception to wormhole conflicts. This is my objective analysis after 12 years...
  9. F

    Unofficial Thievery Poll

    That's fine I respect your opinion and Henrik will take into consideration who he should appeal to. To the players who are happy if the game dies, or limps along with a low population or more players that want to see it thrive and live on. So far it has been the former but I do see change. Just...
  10. F

    Unofficial Thievery Poll

    It's great that 1v1s can be ended in under 10 minutes now but 1v1s in the real game outside of pre-agreed duels is extremely rare. The blink charge actually hurts solo players. Unironically the lack of solo competitive content was one of the three major factors I listed as holding the game back...
  11. F

    Unofficial Thievery Poll

    Who's upset? I'm just telling you that thievery won't save the game and it's in a state of "needing saving". It's precipitously close to a negative feedback loop considering it relies on players for content. Once the player count in these games gets low enough it spirals out of control until 0...
  12. F

    Unofficial Thievery Poll

    That was my argument. Thievery only appeals to vets. This game cannot survive on its current population of vets. Even if every single person playing right now was a veteran and loving thieving and 100% would sub for it, it's not enough IMO. The game needs to convince people who aren't vets to...
  13. F

    Unofficial Thievery Poll

    You're being extremely disingenuous to imply people weren't aware of MO1. They were hyper aware of it. MO1 was a running joke in the PVP MMO's that people were actually playing; DAOC, Darkfall/UW, RS, EVE, RF, Warhammer. How do I know? Those were the MMO's I was playing circa MO1 era and...
  14. F

    Unofficial Thievery Poll

    For melee: They could keep their basic attack system with parrys in place but add in abilities that are aimed that primarily deal small radius friendly fire AOE damage that does not hit the caster. The ability itself doesn't have to be a targeted AOE but the damage result if it connects should...
  15. F

    Unofficial Thievery Poll

    No one blamed MO1's player count on thievery. I only said that we can't expect MO2 player counts to rise (that much) if we add thievery, given that MO1 had thievery and no one outside of your 500 man community cared. MO1 suffered from the same problems that MO2 suffers from. The combat was ass...
  16. F

    Unofficial Thievery Poll

    I love this argument everytime someone raises it. They jump straight to the nuclear tab target, world is falling. There are maybe 2 relevant tab target games? I don't know why you guys have such a hard on for them. Most survival games/mmo's fall into aimed skillshot abilities with a heavy...
  17. F

    Unofficial Thievery Poll

    If it doesn't change the game will be locked into a state of mediocrity until its eventual demise. It enjoys a passable population right now because there are so few options in the MMO genre, even with those limited options the game can not even hit 2k concurrent. Imagine going to a beauty...
  18. F

    Unofficial Thievery Poll

    Yea I already said it would be a powerful end-game tool for solo players to "win" on page 1 of this thread and while it sounds good in theory it won't translate into more then a handful of players who exclusively thieve or have alts to thieve. Unless they decide to make it profession points and...
  19. F

    Unofficial Thievery Poll

    Lol I said that no less then twice earlier in the thread; Combat overhaul and size restricted dungeons. We can't hold any players from survivals or other MMO's because: 1: the combat in Mortal is ass. Both the mage and melee combat is ass. Outside of this community it is hated, it's the chief...
  20. F

    Unofficial Thievery Poll

    Its a good write up but if any of this were true then MO1 wouldn't of had 500 players. There would functionally be little difference between thievery MO1 vs MO2. If they did implement thievery in the near future (they wont) my argument would be vindicated in that that outside of the MO1...