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    Your guide to meaningful sieges - To Henrik

    Hi Henrik, it seems the community has had an overall negative response to TC, and I know why and I also can help. Thankfully you have most of what is necessary already in place, with a few minor tweaks the ruleset can be meaningful. Objectives of TC: 1. We don't want it to be easy to siege solo...
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    TC brought no valuable content

    What solo players? There are very few left, except new players, who don't last long. Check the MO2 discord videos subsection. For every Solo POV there are 20 group POV's but when you look at the actual comprehensive MMO player census the vast majority are solo players so when you alienate this...
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    TC brought no valuable content

    I have 2000 hours of solo play at this point, with several builds. I've won up to a 1v3 against what I consider average or better opponents. I surely have enough experience to comment on how poorly this game plays solo when compared to its competitors. Because that's what we need to do here...
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    TC brought no valuable content

    The biggest thing holding Mortal 2 back is that solo-play is not competitive in any-way and the game is almost unplayable as a solo-player unless you play very specific meta mounted builds and even then your access to end-game content will only include trolls that are uncontested. Until the...
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    TC is here but where are the players?

    You can't expect players to police themselves. It's an insane proposition. The game is bad not because of marketing or griefing players but because of the mechanics that allow them to grief. There are mechanics in place in Albion, EVE and OSRS to allow the Hardcore PVP, Casual PVP and Casual PVE...
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    TC is here but where are the players?

    When the veteran players were getting hyped leading up to the release and exclaiming that the population will double or even tipple in their predictions I tried to explain to players like Tatsuya and other veterans that TC will have little impact on the over-all population. In fact it could even...
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    Pets are ruining small scale PVP

    "Catering" cannot possibly be accurate. I'm not asking to make the game revolve around casuals, i'm asking you to throw them a bone around starting cities, somewhere around 30% of the map. I don't even think I mentioned PVE content but now that we did; PVE content is also PVP content, the PVE...
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    Pets are ruining small scale PVP

    Henrik said it's "his life's work", I don't buy your story at all. He wants a big game, he wants the reputation, the accolades, the notoriety, i'm sure of it now. I get that you seem pretty nonchalant about it but if you enjoy the game so much you should probably have the games best interest in...
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    Pets are ruining small scale PVP

    What MO2 is right now is not new at all. It's following in DFUW, DF1 and shadowbane footsteps and thats just the full-loot clones, if we start talking about standard open-world pvp or partial-loot systems we have a dozen dead titles to go over. You act like there are not countless examples of...
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    How to fix the Pet problem?

    Abilities are good, they lower the skill ceiling and appeal to many players. I could see a cleave or an ability like vampiric strike (healing on hit) being good for the game. These abilities should have long animations though and be focused on their utility in PVE/Pet counters. The only problem...
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    Pets are ruining small scale PVP

    "Huge success" "We lost several people due to login issues" 500k+ copies sold and we have 1200 avg players in game, of which many are alts, on the precipice of its most anticipated content patch . You're telling me 500k people decided to pay 50$ for the download and then not play the game...
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    Pets are ruining small scale PVP

    People are asking for change so that the game can live on and their time investment isn't squandered as MMO's commonly absorb thousands of hours of investment from individual players. Did you completely ignore the argument on what it takes financially to run MO2? (3-5Million per year) Are you...
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    Pets are ruining small scale PVP

    I've played my fair share of low-pop games(sub 2000 concurrent) MO1 wasn't one of them (other then briefly trying the game) because DFUW was out at the time and DFUW had a superior player count and superior mechanics so playing MO1 was out of the question for me. Despite this it would be...
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    Pets are ruining small scale PVP

    1000 concurrent players is probably more like 2000 subscriptions a month(possibly more but not much). The game ran at a loss, on someones money. Either investors or otherwise. You elaborated on this yourself. I do not know how wealthy Henrik is but if MO2 can replicate "MO1 Success" it will run...
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    Pets are ruining small scale PVP

    Three* And yes, based on my observations of all the games that have died and the few that have been successful. I believe my conclusions are accurate and I assure you can trust my observations; I am a great observer, I play poker for a living, I wish there was a way to quantify observational...
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    Pets are ruining small scale PVP

    I understand your feelings, your emotion in this case. But emotion doesn't keep the lights on. The players who enjoy being at the top of the MO2 skill caste need casual players too, to prey upon. If they leave, many of your predatory players will follow. Many such cases in history. You didn't...
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    Pets are ruining small scale PVP

    What everyone is ignoring is that pets provide a way for casual/high ping players to be competitive. I'm ok with removing pets completely but you must add in abilities or some other mechanic for the plebs where they can win a 1v1 against a veteran under the right circumstances. If you build your...
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    Will Mortal Online 2 Survive The Next 2 Years

    - You don't understand my argument. Game needs to focus on progression loops and content that are accessible to wide varieties of players and playstyles. That's what's pay the bills. 20 employees are going to be demanding on payroll, I will absolutely not pay a sub for this game in its...
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    Will Mortal Online 2 Survive The Next 2 Years

    "Minimal" Only a couple hundred people played MO1 regularly. Everything was minimal. Let me get this straight...you want to emulate the game that already died? Again please feel free to waybackmachine the DFUW forums. [/spoiler][/spoiler]
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    MO I Player Considering MO II: Questions

    Its going to have to cuck more unfortunately. Namely on respecting player time and giving the blues a chance in random encounters and incentive to be blue/solo/casual. Game needs more players and you're just never going attract enough new players on the games current ruleset. a second server...