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  1. Woody

    Mounted combat nerfs

    I mean this alone. It's simple momentum and collision. It's a two way street and therefore the rider moving at speed should receive increased damage from being hit in the front (if the hitboxes can determine this) from any force (swing, thrust, arrow etc).
  2. Woody

    The Easy Anti Cheat issue

    In that case best guess would be to send EAC a ticket as well. I'm unsure as to how much support SV can be with regards to a solution given they don't develop EAC: https://www.easy.ac/en-us/support/game/contact/tech/ Also are they trying to play the game through a virtual machine or cloud...
  3. Woody

    Palisades - A player town wall/gate solution

    Problem Walled player towns present a few key issues and as it stands now, we've been told loosely that SV is hesitant as to whether walls for free placed towns should be a thing. I would actually agree with them here and ultimately, am still on the fence about it ;). That said I want to...
  4. Woody

    Archery: STR vs DEX - A Mechanical Balance Suggestion

    I was actually thinking this, perhaps it's something as easy as giving WS hits with bows more relevance. I'd argue you it's necessary to allow WS to happen across all body parts but just at a reduced proc chance (given you're attacking at ranged) so at say 75% of the base proc chance of melee...
  5. Woody

    Replacing resources

    Lol the irony ik. Resource distribution is ongoing though, we're seeing changes every patch because of it; el la Fabernum sab. We have to give them the time to at least try different resource distributions before the game goes live.
  6. Woody

    Archery: STR vs DEX - A Mechanical Balance Suggestion

    While many posts may no longer be addressing the merit of the OP, they're still addressing the fundamental problem you're trying to solve. This doesn't mean your thread has been derailed or that the posts are unconstructive and off topic.
  7. Woody

    The Easy Anti Cheat issue

    Take a look at this from EAC's website https://www.easy.ac/en-us/support/game/issues/guide/ Additionally, I've found with most people needing help that their AV was the cause of the issue. Have the person check their AV isn't quarantining the EAC files. If it is, whitelist the quarantined...
  8. Woody

    Melee Fighting Review/Critique. And A "idea" to bridge the gap between defensive and aggressive play. Introducing "Stances" and "weapon abilities"

    Of course and I'm sure there's some inspiration they can draw from here. While I'm not sold on stances, this would be better mechanically yes.
  9. Woody

    Mounted combat nerfs

    Yea I don't know why it doesn't just follow the same charge mechanic as every other strike - it would also mean damage drops off the longer it's held and at least encourages not just holding it in place. Obviously for lances allow it to be held for much longer or with no penalty but they're...
  10. Woody

    Archery: STR vs DEX - A Mechanical Balance Suggestion

    Yes I was referring to how that both STR and DEX attributes already benefit melee action skills and yes, of course they have cross over between playstyles/builds. No not at all, that's not remotely what I'm implying. I'm suggesting focusing on your ability to actually hit the shot, not the...
  11. Woody

    Archery: STR vs DEX - A Mechanical Balance Suggestion

    You already do through various melee action skills that benefit from STR and DEX. Perhaps the actual problem that needs to be addressed is that there's not enough depth or reason to invest into archery in it's current state when you are better off going a foot fighter with some archery. Thus I...
  12. Woody

    Archery: STR vs DEX - A Mechanical Balance Suggestion

    This is why imo, dex should only impact aim while moving, that's it. You're attempting to combine a bow shot with the required strength to draw and hold the bow, while moving with enough finesse to still be accurate. Lower the penalty to sway either with a dex buffed primary skill that can be...
  13. Woody

    Melee Fighting Review/Critique. And A "idea" to bridge the gap between defensive and aggressive play. Introducing "Stances" and "weapon abilities"

    I can appreciate the time and effort gone into this idea, but dont you think this is too radical to fit into the existing gameplay paradigms? A simple kick to counteract a defensive player or a condition system that occurs naturally over the course of the fight would help the duel parrying...
  14. Woody

    Replacing resources

    Another point that needs to be considered, is that it's not all about location but also quantity of nodes. I can already see it that should MO2 maintain a player base, these regions that have some secondary resources (such as suburra near Fab) with a small number of nodes will always be farmed...
  15. Woody

    1 versus 2 Accounts...

    Hey so just on the basis that you're new to the game, welcome by the way, a headsup is that it's almost with 99% certainty going to stay as 1 character per account. That said you should use the time now in the beta to try lots of different builds, skills and clades, to see what sticks for you...
  16. Woody

    Make Ecumenical spells better before moving on to other schools

    I get where their visual design is coming from, in being minimalistic with toned down effects unlike other games. It does feel as though it's almost too subdued though. Some of the damage visuals are great and have a good balance of visual impact but there's definitely room to show greater...
  17. Woody

    Ideas for Making Combat more "FLUID"

    Mordhau and Chivalry to a degree have chambering. I wouldn't mind seeing this in game but I feel it's not something that will be balanceable in a short time frame and especially not until we have better tools to counter defensive gameplay.
  18. Woody

    Archery: STR vs DEX - A Mechanical Balance Suggestion

    The reason I think it's best solved through the sway mechanic is because it then directly ties into the skill ceiling of the role, and isn't just a change to build/weapon choices. In turn rewarding those players spending full primary points into the role with a lower skill ceiling in being able...
  19. Woody

    Archery: STR vs DEX - A Mechanical Balance Suggestion

    I think you first need to identify what you're trying to solve here. Is it that high strength footies/mounted's are just as competitive with bows versus someone who wants to be a primary foot archer with high mobility? As it stands now: Strength is all about physical power and endurance -...
  20. Woody

    Realistic attributes leads to balancing/compromises

    Reinventing the wheel isn't the solution, and especially not now. It's too late to even consider it this close to persistent release. Balancing in a live game is ongoing and a never ending task. It changes over time based on the addition of new content and thus the changing of metas. The best...