Review/Critique Portion: If you have dueled as many times as i have, then you have surely wondered some of the same concepts as i have as you continue to gain skill.
~How do i finish my opponent? We can both parry so easily.
~If i counter attack my enemy can parry that too!
~Fast Hits without a charge added to them deal no damage
~I'm ahead in health, so should i just trade hits with my enemy to win?
~Animation abusing or attack feinting/spinning/Running in circles and hope they take my bait all failed... So now what?
~Hybrid Options/Bring out my bow or magic?
Race Specific Strategies:
Thursar: Pop LifeSteal Clade and Strength Clad and go all in? Wait around for my Passive Regen/Thursar Regen to top me off and play around it.
Oghmir: Use all defensive clades and stand still to out tank opponents damage while trading?
Veelas: Time my hit and run strategy safer? Poke with long reach weapons and master trade timing to get in and out before opponent can touch you. Pretty much
gets out traded from Thursar healing and Oghmir Defense. Does well vs Human since they have thursars shit speed (Unless Khurite) and no clades to help them.
Human:???
In Depth review: once you know how to parry and once you have memorized all of the melee weapon attack animations there really is only so much you can do. It almost feels like it comes down to who has the most patience, it does really feel like that at times when fighting a good player when you are also good. There's no incentive to engage the enemy when i can just poke them as they come into my range, or Parry and go for a counter hit. If my Counter is also parried then we are back to square 1. But as long as i continue to play defensive i have the advantage every single time. Unless i am fighting a big noob who can't parry or gets mauled by animation trickery.
Combat Suggestions Section: Aggressive Stance for when you want to attack and deal more damage, Defensive stance for when you want to parry and counter hit. Please note you can still parry and block without being in defensive stance, but you will get extra benefits to being in defensive stance. You can still attack without being in aggressive stance as well Change the extra attack/defense from the stances to a flat +10% increase to damage or defense depending on what stance you are using. Stance changing takes 3 seconds to do and disables block/parry while it is being done. "Community Edit, Stance Changing now doesn't take 3 seconds is instead immediate and a player is locked in that stance for 10 seconds before they can swap stances again"
Magic Stances: Aggressive Stance: 100% Concentration, Defensive stance: 40% concentration but 200% Cast times, Hybrid Stance: doesn't take 3 seconds to change into and allows a melee weapon in hand, adds +10% Magic damage and +10% melee damage. Armored Stance: Allows no penalty in Heavy Armor, Must wear Heavy armor to use and adds +25% Spell Leech to spells but no additional other benefits. (Spell leech is same thing as life steal but the magic version)
Bowman Stances: LongBowman: Arrows travel twice as far, and deal 2x damage. Melee Bowman: Fires 2 arrows at once if opponent is 10 yards or closer.
There needs to be skills where i can go aggressive and just smash my opponent into dust. Or be more defensive with more reward: To reward players who are aggressive/defensive in the fight. This would give options to the flow of combat and have criteria met before being used.
Aggressive stance: Spear Weapon ability: Shield Pierce: If Opponent uses a Shield and is blocking, the spear pierces through it dealing the full damage. Only works if weapon is fully charged. Works on players blocking with normal weapons as well, goes through parry if aimed at the heart or head.
Aggressive stance: War Hammer/Maul/Sledgehammer ability: HEAVY FORCE: Hits made by these weapons slow down opponents block/parry/counter timing. Good for consecutive hits disabling opponents ability to counter the other blows. If opponent remains blocking before consecutive blows, this will lower their block.
Defensive stance: Spear Weapon ability: Pike Formation Brace: With the Long spear braced outwards it deals extra damage to horses/cavalry. Buckling the horse and rider if aimed at horses legs.
Aggressive Stance: Axe Weapon ability: Executioner: Gains 10% Move speed, against Opponents with 25% Hp or Less. 2nd effect: Execute: If Aimed at opponents head they can not parry/block, and take 10 more damage.
Defensive Stance: Shield Bash: Bashes the enemy with shield dealing damage, also deflects opponents attack if done with great timing. Does more damage with a spiked shield, but a Tower shield flings enemy further away.
Defensive stance: Shield Strike: A quick charge attack that can be used after a Shield bash, damaging a opponent as they are flying through the air from the shield bash.
~How do i finish my opponent? We can both parry so easily.
~If i counter attack my enemy can parry that too!
~Fast Hits without a charge added to them deal no damage
~I'm ahead in health, so should i just trade hits with my enemy to win?
~Animation abusing or attack feinting/spinning/Running in circles and hope they take my bait all failed... So now what?
~Hybrid Options/Bring out my bow or magic?
Race Specific Strategies:
Thursar: Pop LifeSteal Clade and Strength Clad and go all in? Wait around for my Passive Regen/Thursar Regen to top me off and play around it.
Oghmir: Use all defensive clades and stand still to out tank opponents damage while trading?
Veelas: Time my hit and run strategy safer? Poke with long reach weapons and master trade timing to get in and out before opponent can touch you. Pretty much
gets out traded from Thursar healing and Oghmir Defense. Does well vs Human since they have thursars shit speed (Unless Khurite) and no clades to help them.
Human:???
In Depth review: once you know how to parry and once you have memorized all of the melee weapon attack animations there really is only so much you can do. It almost feels like it comes down to who has the most patience, it does really feel like that at times when fighting a good player when you are also good. There's no incentive to engage the enemy when i can just poke them as they come into my range, or Parry and go for a counter hit. If my Counter is also parried then we are back to square 1. But as long as i continue to play defensive i have the advantage every single time. Unless i am fighting a big noob who can't parry or gets mauled by animation trickery.
Combat Suggestions Section: Aggressive Stance for when you want to attack and deal more damage, Defensive stance for when you want to parry and counter hit. Please note you can still parry and block without being in defensive stance, but you will get extra benefits to being in defensive stance. You can still attack without being in aggressive stance as well Change the extra attack/defense from the stances to a flat +10% increase to damage or defense depending on what stance you are using. Stance changing takes 3 seconds to do and disables block/parry while it is being done. "Community Edit, Stance Changing now doesn't take 3 seconds is instead immediate and a player is locked in that stance for 10 seconds before they can swap stances again"
Magic Stances: Aggressive Stance: 100% Concentration, Defensive stance: 40% concentration but 200% Cast times, Hybrid Stance: doesn't take 3 seconds to change into and allows a melee weapon in hand, adds +10% Magic damage and +10% melee damage. Armored Stance: Allows no penalty in Heavy Armor, Must wear Heavy armor to use and adds +25% Spell Leech to spells but no additional other benefits. (Spell leech is same thing as life steal but the magic version)
Bowman Stances: LongBowman: Arrows travel twice as far, and deal 2x damage. Melee Bowman: Fires 2 arrows at once if opponent is 10 yards or closer.
There needs to be skills where i can go aggressive and just smash my opponent into dust. Or be more defensive with more reward: To reward players who are aggressive/defensive in the fight. This would give options to the flow of combat and have criteria met before being used.
Aggressive stance: Spear Weapon ability: Shield Pierce: If Opponent uses a Shield and is blocking, the spear pierces through it dealing the full damage. Only works if weapon is fully charged. Works on players blocking with normal weapons as well, goes through parry if aimed at the heart or head.
Aggressive stance: War Hammer/Maul/Sledgehammer ability: HEAVY FORCE: Hits made by these weapons slow down opponents block/parry/counter timing. Good for consecutive hits disabling opponents ability to counter the other blows. If opponent remains blocking before consecutive blows, this will lower their block.
Defensive stance: Spear Weapon ability: Pike Formation Brace: With the Long spear braced outwards it deals extra damage to horses/cavalry. Buckling the horse and rider if aimed at horses legs.
Aggressive Stance: Axe Weapon ability: Executioner: Gains 10% Move speed, against Opponents with 25% Hp or Less. 2nd effect: Execute: If Aimed at opponents head they can not parry/block, and take 10 more damage.
Defensive Stance: Shield Bash: Bashes the enemy with shield dealing damage, also deflects opponents attack if done with great timing. Does more damage with a spiked shield, but a Tower shield flings enemy further away.
Defensive stance: Shield Strike: A quick charge attack that can be used after a Shield bash, damaging a opponent as they are flying through the air from the shield bash.
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