Much respect to the team for their work on Mortal Online 2. I feel like the game has already and definitely helped the MMORPG genre take multiple steps towards the right direction. The combat is a very unique idea. I feel like one thing that would possibly help the fluidity of the combat gameplay would be creating a sort of parry system that would better bridge between active defense and the wind up of an attack. I feel it would make a lot of sense, and would make the combat feel so much better if when your character was winding up to attack from the right, he would automatically parry/block attacks coming from his right, since, if you think about it, the character's weapon would already be on the characters right side, where the attack was coming from, and vice versa for all the other directions of attack and defense. When you are winding up to attack from the left, your character should have an interval where he is able to parry incoming attacks from the left, seeing as your weapon is on the left side of your character. If you guys could program this function into your game, I feel like the game's combat will feel A LOT more fluid.