Search results

  1. Anabolic Man

    Mechanics to prevent Players to bug inside a house.

    We don´t have houses yet, but it need to be playtested, that Players can´t bug inside a house. That must be ruled out The Stuck option in the Menu teleport you out of the Stuck Position, to another Position nearby. It is important that as soon as a house is placed on a specific Location, that...
  2. Anabolic Man

    What are your Opinions about Combat healing ? How much should a mage be able to heal with greater Heal ?

    We have Claidgifts that allow Footfighters to heal. The Claid Gift on the Thursar and on the Ogmir. The Hybrid can cast smaller heals. Mages can now wear shields. They have no equipmentweight and they will be able to use them to pushback Players. A bit less healing would balance the teams a...
  3. Anabolic Man

    Guide for a Hybrid between Mounted Combat and a Footfighter

    About the Build and the Race I wanted to create a versetile Character Build, becuase of SV new 1 Character Policy. A Character you can transport with. A Character that can be used for PVE/Dungens, and that is able to join a Footfighter Group, or a Mounted Combat Group at the same time. Which...
  4. Anabolic Man

    List/summary of all things/Bugs that have to be fixed/polished before release (plz try to complete the List, if you find a bug)

    1.-Lootbags should be stay longer on the ground 2.-Ghost should not be able to see other Players that are alive, to prevent Ghost scouting ! This is useful for the Beta but need to be removed before the game get released. 3.-As many of the floating Objects such as Grass need to be fixed. I...
  5. Anabolic Man

    Lootbags despawning too fast !

    we died in the Risar Dungen and asked some Players outside to help us getting out loot back. It took arround 10 min but the loot was already despawned ! That is too short ! There was no other Players in the Dungen ! The loot should stay on the ground for at least 20 min !
  6. Anabolic Man

    Ghosts can see Players that are alive ! Plz fix it !

    This need to be fixed before Release ! Players could otherwise scout a dungen !
  7. Anabolic Man

    Is anyone of you streaming MO 2 after release ? Is Henrick in Contact with some youtube-Influencers ?

    I think such influencers are the best advertising (41 k views) Only a few of them could make the steamrelease a success. I wish SV would have more time before releasing it.
  8. Anabolic Man

    Mechanic to prevent Dupes.

    I know that some games suffer from Players exploiting and using Dupes. Even Games from Rockster or Developing Studios with a lot of money and staff. Programming errors in the database can occur from time to time, so I recommend the following query. I hope SV will implement such Queries if they...
  9. Anabolic Man

    Pros and Cons of a too huge Gameworld. + Ideas for a Fasttravel Option with restrictions, so no Materials, large Forces or Bolders can be transported

    Pros The Devs have the possebility to add tons of new Dungens and Content like Citys in between the existing Citys. Much more Players could play the Game, in case there is a rush on the game. Cons You have to travel forever to reach a specific Dungen. No PVE Player want to farm the same...
  10. Anabolic Man

    10 Questions about the Faction system, and to the Developers from SV. What is there Vision regarding this feature ?

    First of all i want to say that i like the Idea of regional Murdercounts. I guess the Idea is that people from a Region hold together and fight Players from other Factions/Regions. The Asian, Khurite or Alvarin Towns. I hope it cant be exploited, so Players can´t spawn at there Hometown Prist...
  11. Anabolic Man

    Feedback about Weapons, Combat, the new (Attack Modifiers Charge Attack) option and the faster windup-speed, after hitting the ground, or an opponent

    We can now bind Thrust attack and Overhead attack on different Keys, and enable the Option (Attack Modifiers charges Attacks). You will now perform an Overhead or Thrust Attack if you hold down the Key you choose. In my case E and Q The problem is the following. It force you to look down and...
  12. Anabolic Man

    Features that are a matter of heart for Roleplayers.

    Those kind of players want to be able to sit down on the chairs in the Tavern, Maybe add some benches to sit down at some locations, as inside the bank, or at the marketplace. I also would like to see ladders that can be climbed. It looks wired if Sv add ladders which can´t be used. Nothing of...
  13. Anabolic Man

    My Ideas to Buff the Human Race + Human race specific Build. New Players will create a human as the first character, and shouldn't regret it.

    I opened a Thread that discussed the Question, if it would be a good Idea if SV would give us 50-100 more Skillpoints. I totally Changed my opinion on that, after discussing with the other Players about the Balance Problems this would cause. I had a specific Build in Mind (The Survivalist), i...
  14. Anabolic Man

    Will we get the KD shown on Mortal Online Stats ? Do you want that the KD to be displayed ?

    i'm a little bit afraid that displaying the KD wil result in very toxic Gameplay. I ran into quite a few KD worriors, back in the days i played MO1. One of this K/D Worriors was named Achilles from the Guild AQ. A guy that could not loose. He reskilled all Players 20 times at the Prist, to push...
  15. Anabolic Man

    Reasons why Sv should give, or should not give us 50-100 more Action Points.(Update: I changed my mind on that,after the Conversations in this Thread)

    I think a lot of Players want to play a more versatile character, if they only have 1 Character Slot. Same counts for me. A lot more versatile character Builds could be created with 100 more Skillpoints ! I personally want a Hybrid between MC and Footfighter. He wouldn´t be the perfect...
  16. Anabolic Man

    Question about Mounted Combat/ Footfighter Build

    We can only create 1 Character. That´s why I want to create versatile character. He wouldn´t be the perfect footfighter and not the best Mounted Combat Character. The Idea is following. Riding on a horse and hit the enemy with your weapon or bow, till the mount is low health. Then Dismount and...
  17. Anabolic Man

    General PVE Feedback (The most important would be, that SV will give us 2 different Exits for every Dungen.)

    Why does the game need several Exits for Dungens ? There is this Mortal Online combat Map. Everytime we did a dungen, during the times, in which Mo1 had a lot of players, we got pinged on that Map. To show players that we are inside the Dungen. We always got Contact. I think every Dungen need...
  18. Anabolic Man

    Dodge/Sidestep that cost Stamina (if you wear very light armour)

    I think this would be cool to avoid a hit if you are very low health, if you wear low weight armor. Like the man at arms in Chivalery. It shouldn´t be an ability you can spam. Something you can use once or maybe twice in a fight becuase it cost stamina, so your opponent maybe miss his overhead...
  19. Anabolic Man

    Add a second spear stance, to use the spear with both hands, if you not have a shield equipped, to be able to make an overhead attack

    I think the spear should do slightly more damage and get an overhead attack, if the spear is used without a shield. In this case you should hold the spear with both hands. Take this chivalery video as an excemple of the naimation. I also would like to see stance switches, for long weapons...
  20. Anabolic Man

    The game need more freedom in the keybinding options. (Update: Herrick confirmed that in his Stream)

    I tested the Beta during the stresstest and It drove me crazy during the beta, that the directional attacks could not be intervened. I wanted to make a left swing if i turn my mouse to the right site, and make a right swing if i turn my character to the left site. In Mortal Online this option...