Search results

  1. J

    archer/mage

    Mounted archer/mage is the most OP build in the game ( also called arcane archer), especially for solo and small scale pvp. Then add pets to it and its right down disgustingly OP. Foot archers are unless unless you are shooting at a dex mage. Its more of a secondary option for melee fighters to...
  2. J

    first character, stats do not seem to line up with various guides, has something changed in recent patches?

    foot speed is much different than MO1. Even with all the athletic skills maxed the difference between 100 dex and 123 dex is much smaller than it used to be. While it is faster, you will not be able to just burn away from other players. It more of a gradual pulling away. Stats can be increased...
  3. J

    TC, can't log on.

    Henrik said it was a hotfix. For whatever reason they didn't give any warning for the server shutdowns. But yea, this stuff is kind of expected for the first week or so after a major patch from SV.
  4. J

    Build mage

    For a dagger mage the best races are either Vheela ( for pure foot speed, high crit chance, agility in combat mode) or humans ( slower but can equip better armour/shield and have more mana regen, and more skill points). The king of the kiting playstyle will always be the Vheelas with their raw...
  5. J

    TC might destoy the new players experiance.

    It can be hard to find the right guild. I would stay far away from those that take resources from their players. Sure contributing to the guild or running farming events for the guild is necessary, but forcing people to give their own stuff is a no go. Also finding a guid thats not too hard core...
  6. J

    TC might destoy the new players experiance.

    First of all TC will ruin everyones experience when the server buckles under returning players load. You can bet your bank that the larger guilds will purposely have as many alt accounts permanently logged on just to keep their enemies stuck in the login queue. Nothing will make people quit the...
  7. J

    need some tips on Tamer guide

    Healing your pet in pvp is definitely very useful but as Rhias said you cant rely on it to win a fight. You need to be aggressive and deal damage yourself and use your pet as additional dps. Melee fighter is ideal, but dagger mage (especially if you are human with some armour on) can also be...
  8. J

    Pets are ruining small scale PVP

    Absolutely. First of all you should never be able to have 3 of anything (even zombies). Secondly you should never be able to command a pet while you are mounted. Thirdly any undead pet should instantly kill non-undead ones. You should have to choose between one or the other. Nerfing pets its...
  9. J

    Pets are ruining small scale PVP

    @fartbox While catering to a pve crowd will certainly bring the masses, its goes against everything MO stands for. Henriks main purpose for making this game was to recreate UO as it was before Trammel. Hes said this many times. He hated the pve cop out of UO. This is why it will never happen...
  10. J

    Is the subscription payment active?

    No, there is currently no subscription required. However, this will change possibly as soon as the next big patch that will include TC. No official word yet at to when exactly it will happen.
  11. J

    Pets are ruining small scale PVP

    Something similar was already part of MO1. After 5 murder counts you were red flagged and would get attacked on sight by any guard. Also players could attack you and not go grey. Also upon death, if you had a certain amount of murder count, you would get stat loss (lose a percentage of your...
  12. J

    Pets are ruining small scale PVP

    I will stop you right there. MO 1 was around for 10 years (13 if you count alpha). Most of its life it hovered around 1k to 2k players. It never made money and actually lost money year over year. It didnt die. It never got popular. It was always a super small community of uber fans. MO2 is...
  13. J

    Pets are ruining small scale PVP

    @fartbox You've played for two months and you believe you are the MOST qualified to talk about pvp balance and what the game needs. Lmao. Enough said.
  14. J

    Pets are ruining small scale PVP

    The argument that: in a full loot pvp game there needs to be an “i win button” that allows low skill new players to obliterate highly skilled veterans simply because the game needs more new players…..is frankly absurd. Its like saying chess needs the option to start with 3 queens so that nubes...
  15. J

    Pets are ruining small scale PVP

    Even a steel wearing warrior is at a massive disadvantage when trying to kill pets while the enemy is bowing you or flamestriking you from his horse. Yes you may survive the pets but then you still have to contend with a (usually mounted) tamer. The worst build is the necro/tamer/ma/mm build...
  16. J

    Sieging Warfare; My Hopes and Dreams

    One other major issue that really stifled sieging (and also pvp), in MO1 was the formation of large nutcup alliances. Since the old siege mechanics favoured larger and larger groups, thats exactly what ended up happening. Guilds made alliances and alliances got so big that nobody would dare...
  17. J

    Sieging Warfare; My Hopes and Dreams

    Trust me, we all knew how easy it would have been to fix that issue, and yet SV refused to do anything about it for years. I guess Henrik didnt have a problem with that strategy. That is until a ton of guilds left the game after getting ninja sieged overnight. One of many, many horrible...
  18. J

    Sieging Warfare; My Hopes and Dreams

    MO1 had that system, sort of. You had to buy the ammunition for catapults in towns and transport it to the siege in your horse bags. This created transport chains that defenders could hit to try and disrupt the siege. The attacking force had to protect the catapults at the siege location AND...
  19. J

    Ideas to reduce travel time, without destoying core mechanics of the game. (very important feedback to make the game enjoyable for players with a job)

    I would be okey with faster ghost travel. Make it twice as fast as now with an empty inventory. If you have spirit boxes it stays the same as now.
  20. J

    Suggestion: stop making 1 shot spells

    The worst part is that with tornado you cant see it coming. Unlike most other Ele spells that you can see and even “hit back”, tornado has no warning. It just throws you and kills you. Completely and unnecessarily OP. Either nerf it or make it so you can see it coming and avoid it. As it...