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  1. Kaemik

    Race and Attribute Data Compilation

    This is the date I compiled for my guide on races and attributes. Figured I'd keep this list public as it contains a lot of useful info for people. Attributes Strength Damage Stamina Carry Weight Armor Weight Bow Draw Dexterity Stamina: See Strength Jump and Sprint Constitution 1...
  2. Kaemik

    Race Bonuses Suggestions

    For a long time I've been saying we need race bonuses in addition to clade bonuses to help set the races apart. This is a sentiment I've seen echoed by MANY people in this community as well. I'm going to give a complete list of a potential bonus set for every race. These bonuses are aimed at...
  3. Kaemik

    Clade Gifts - My Next Spreadsheet Project

    As many of you may already know. I want to map out all the data relevant to a new player making a character and create a comprehensive video+text guide on it. I believe this will help many newbs deal with the frustration of coming in and choosing a race that's non-viable for the type of build...
  4. Kaemik

    Buffing Spurt Could Fix Multiple Problems with Magic

    What I would do to spurt: 1. Similar damage and similar mana cost (possibly slightly lower) to outburst. 2. Same range as flamestrike. 3. Remove charge time or allow charging while moving. Spurt is currently a darn near useless spell outside grinding by splashing yourself in the face. It...
  5. Kaemik

    INT is for Sure Broken Currently

    Pretty sure the only useful thing I found in that test is how much random variance I can expect testing the same dataset four times. Based on these tests the only major conclusion I can draw is that I should up the tests to 25 casts or more when I have a dataset worth testing. We know it's...
  6. Kaemik

    Two Small Visual Improvements to Magic

    1. Currently when you charge an attack or cast a spell, you see a white circle charging up. I would propose after charging a spell make a blue circle appear that de-charges as the spell loses its charge. This would be a way more useful visual indicator than a status effect in the top left. The...
  7. Kaemik

    Harbingers of Judgment Diplomatic Outreach Thread

    This is our public thread for discussing diplomacy and answering questions about the guild. Our recruitment thread can be found here: (Awaiting moderator approval, we have a post up in Discord recruitment for the moment) To start things off, we're seeking guilds interested in trade early on...
  8. Kaemik

    The Harbingers of Judgment - Seeking Veterans & Brave Newbs Who Want to Experience PvP

    Mission Statement To allow newbs to meaningfully contribute to enjoyable PvP fights starting as early as their first day of play. Core Concept We aim to occupy a middle ground between a newb guild and a true guild. A newb guild, in its purest form, is a guild you join to learn the game with...
  9. Kaemik

    A Statement on Our Separation From AC

    When I say “our”, I simply me myself and the friends I brought into AC. There is no drama. There is no major guild split. As some of you may have noticed, I talk a lot of trash. So do some of the people I’m bringing into this game. Between our trash talk and murderous ways, I do not think my...
  10. Kaemik

    If Nothing Else, Make Races Good at What They SHOULD Be Good At

    KHURITES Mortal Lore: "The Khurites are among the best riders in the world, and the horse and mammoth play important roles in their culture and society." Historical Basis: The Khurites clearly draw inspiration primarily from the steppe nomads such as the Mongolians and Huns. Such tribes were...
  11. Kaemik

    Small Visual Fix for Helmets

    Can we please make helmets that cover the face disable beards? When you're in say a mercenary helmet, all your hair options should disappear. Hair clipping out of helmets looks INCREDIBLY tacky. If nothing else put a "disable hair clipping" option that makes your hair/beard get disabled whenever...
  12. Kaemik

    A Community Exercise for Theorycrafters

    So imagine instead of expecting newbs to understand what races are good at when they make their character, or reroll a character they may (and should) have some level attachment to once they discover it's unviable at the build they want to play. The game gave you some tooltips on race creation...
  13. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    So far we have been given two parts of the new player experience. Character creation and initial leveling. Talking purely in terms of how stats work and the methods of leveling things are bad. Really bad. Yes I realize these two things are essentially the same as they were in MO1. And that's the...
  14. Kaemik

    Add Attribute and Skill Caps/Racial Bonuses in Late February

    Late February's patch is supposed to add mounts, taming, and ecumenical magic. At the same time this patch hits, it would be nice to see races, skillcaps, and attribute caps make it in. Actual skill training can be like 20x faster than post-launch, it's the caps that are important. Why? Because...
  15. Kaemik

    Outposts as the Mechanic to Prevent Ninja Sieges

    The Mechanics I'm Suggesting: 1. Outposts Should Give Buffs to Keeps that Make Direct Assault Nearly Impossible, Even if No Defenders are Online. Why? Because doing this shifts the focus from direct keep assaults to more prolonged battles over outposts. There are many smaller battles that can...
  16. Kaemik

    How Should Have Work 2.0

    Same jist, but the original poll left out one of the most popular options (the idea of making content limited rather than time) and enough people were writing it into the comments it's clear any poll that doesn't include it is a sham. In redoing the poll I decided rather than condensing the...
  17. Kaemik

    Twitch vs. Tactics

    Carrying this over from another thread where it was distracting from the primary conversation: Agreed. But these are separate skills than the split-second reactions required to counter an incoming blade on a bad ping. You don't need to be a particularly fast player to become absolutely...
  18. Kaemik

    MO2 Tournament Prep Thread

    I'll be hosting a tournament sometime in the next 2 weeks. This thread is to help square away some of the details. Established Part: This will be a 1v1 bracketed tournament. Each match is best 2 out of 3. If your opponent hits mercy mode you win. The winner moves on. Tentative Rules: 5...
  19. Kaemik

    Make a Protection/Healing Magic School

    Healing spells are common and something that heals can be found in most schools. However, I think there needs to be a school that focuses entirely on healing/protection abilities for people who really love the healer role. Things I would include in such a school are: 1. Direct Heals. 2. HoT...
  20. Kaemik

    If You Do Two Servers, Here's How to Make the Final Decision

    The game promises on its front page a single persistent server. However, 80%+ support of something even in a forum poll is... sufficient support to justify changing any front page promises. And I say that as someone opposed to splitting the servers. I believe though, all good decisions should...