Search results

  1. S

    close windows on WASD input option ?

    I remember this from MO1 and it was really useful and made the UI flow more smoothly. Would def help slag haulers, esp. new players, be more combat ready too in the case they are having bag and pet windows open. Thank you @Henrik Nyström
  2. S

    Mounted instant/simple combat balance suggestion (but you will resist it)

    Make Mounted Archery, Mounted Combat and Mounted Magery all Secondaries
  3. S

    Greatly reduce Alvarin x-ray vision vs. slow or stationary creatures, increase jump for others as well

    Basically there's no terrain stealth in dungeons or hotspots. No out sneaking and using your head to get loot in 1-2 player groups when zergs will see you with the Alvarian they will have at least one of. Stamina management and clever fleeing aren't that available either, as they can just use...
  4. S

    Develop new Spiritism that doesn't include ghost farming and mapping

    So will the necro dungeon even be explored on foot, or will people simply ghost the area with Transcendental and find the location, then map it and all the creatures inside? Will the first real Pvp inside be Banish duels to see who can get the path first? If I'm right SV should consider...
  5. S

    Needs Arena system you can teleport to

    PVP takes too long to find and as a solo player its never 1v1. Or I could count those fights on one hand. Unless I start them. So, that's that.
  6. S

    Better and More Balanced PVE Suggestions (MA nerf, others boost)

    I rolled a foot fighter, but see how easily and especially safely people farm solo with a mounted archer. MAs have the open road and can efficiently farm everything in it, whisking off at the slightest danger, so how about some equally efficient content for other builds? QUESTION: Does SV...
  7. S

    Priest/Towns/TC suggestion

    Since the map is physically bigger than MO1, consider adding correspondingly more wilderness priests and more lawless camps/towns, maybe 2-3 strategically placed on the map. This will help all players get to vendors plus res with a chance to run to their body. When you add TC, consider not...
  8. S

    Scaled PVE (1-20 player dungeon)

    I think this would give you more bang for your buck in dungeon design compared to static dungeons where players must seek pve where it isn't too easy or too hard. I think it's possible to cut down player prep and travel time, and work pve cleverly into the open world sand box/pvp system using...
  9. S

    Chimney?

  10. S

    I keep hearing about a pre-wipe before launch

    Did SV make any official statement on this?
  11. S

    Mounted Blue Horse Grey Archer Online 2

    Seriously though with the grey players on a blue horse? How is this not the #1 bug to fix.
  12. S

    Populate Shallow Graves with despawned loot bags

    Perishables and junk loot likely turns to dust, while items remain in loot pool until their durably falls low enough. Graves spawn randomly in a geographical region pulling in items from lost loot bags.
  13. S

    Grey Triggering Mechanic (Missing also turns player grey)

    Miss in Blue Aura: +?% Grey Miss with Blue Player in Target Frame: +?% Grey Other Pushing: +34% Grey per push (3 pushes -> criminal) Hit Blue: +100% Grey, includes being parried
  14. S

    Flesh out town vendors with sold items

    For example if one were to sell Rye to any vendor in a town, it doesn't just vanish into nothing. That same amount of Rye appears on the grocery vendor in that town at a markup. I think the vendors worked like this in MO1, just that the items didn't move to a vendor which would make sense to...
  15. S

    Where to learn Felinae through action?

    Are there low enough level cats for this to work? Noting that if one must read the zoologist book to gain the skill its not really thru action if no animals are in the game to do it. Will there be?
  16. S

    Silence animal sounds at the training posts please

    Especially in meduli, if you go into the little tavern it's not very relaxing. Could pets perhaps be silenced when training at the dummies? Now if you guys like listening to their roars thats fine.
  17. S

    Can help chat be turned off please

    Could you add an option to turn off help chat in the mean time Thank you
  18. S

    Please add Exit Mouse Mode on Move option

    This game looks very good. I have a focused suggestion: Exit mouse mode on move seems missing from MO1, I always had this checked. It makes looting and moving a lot smoother imo. Also, you might consider a sub-toggle below that allows the player to also have all windows closed on WASD...
  19. S

    Idea to help new players who are apprehensive of full loot open world games

    Titles - please consider scaling the amount of "XP" you get to achieving PVP titles/perks like Dread Lord based on mechanic that weights the Armor/weapon quality and Combat/Magic skill of the opponent. So if you kill someone who's roughly geared at your level you gain 100% of 1 tick. If you...