Just because something is more expensive/harder to get doesn't mean it should excel in every way possible. Can tungsteel hold a sharper edge and have a better heft than steel? Sure. but it doesn't mean it should be greatly more durable as well.
Nice strawman argument. I only said there shouldn't be many mobs there, not that there can't be one or two rare resources which may be a mob, or it could be a mineable/gatherable. For instance, in MO1 there was the Tindrem sewers which had a boss and a good number of ratmen. That would be fine...
Go play Elder Scrolls if you want thievery. Having it in this game, especially on release, would be too abuseable, chaotic and would likely drive new players away.
Having more mobs devalues the encounter with said mobs. If everywhere you went you saw a bandit, a bear, a prower, a troll etc it would not only devalue the materials dropped from said mobs, but trivializes the journey and preparation needed to go out and find them.
Because attacking an bandit camp by yourself should not be so easy? Also, the drops you suggest are absurd. It doesn't make sense to find that much gold off of a bandit.
No, if they focus too much on bug fixes the game would get delayed time and time again. The focus should be getting towards persistent steam release rather than polishing every nook and cranny of the game.
Psyche is not entirely RNG based. There are two components to it: one is a flat damage reduction to all incoming magic attacks by a slight amount. This damage reduction begins somewhere north of 50 psyche. The other component is a chance to resist. This is what you are referring to and is RNG...
Three footies hitting 30s-40s on mages is not the same as three mages hitting ~70 damage flamestrikes.
Wrong. I've been hit a few times while casting and I didn't fizzle. That's what the secondary skill concentration is for. Furthermore, since a footfighter is expending a lot of stamina in...
That's within the spirit of MO though. The whole point is to look for materials that may or may not be there, not to be hand held through the game. No one knew growth/shrink food existed in MO1. Could you imagine the applause upon its discovery however? That's the way it should be going forward...