What's the deal with Bandits now swarming and taking a team to finish a camp? As a gold farm this is terrible because the gold split is too Small

Chef

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Sep 17, 2021
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I was making around 200g-300g a Hour just going between the Bandit Camps before this patch, depending on drops. Now it isn't possible to get anywhere close to that. Because it takes much longer to farm the camps now. So my suggestion was actually meant to put the profit back to where it was before.
Sounds like SV did a good job of balancing the gold drops.
 

2Op4Scrubs

Active member
Sep 11, 2021
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1.This was a Gold Farm, the only viable one in the game too. Now they ruined it, because splitting the gold with that many people makes it less valuable.

2.Have the Bandit Leader Drop a Rare Book, or make it so he drops 200g on defeat. And Make the Alchemist Bowmans Drop 100g.

3.But the Game NEEDS more basic Gold Farming areas, and improvement of loot and gold upon the areas that already exist.

1. Have you not hunted cougars with the leather lore? you can go out and kill a 2 spawns in like 20min and make 25+ gold just selling to vendors.

2. 200 gold is laughable for a veteran bandit leader. Advanced creature control is 65 gold. That is one of the most sought after books. And to be able to kill one simple mob to buy 3 of them and have money left over is a joke. What it sounds like to me is you want everything on easy mode. Say you kill the bandit leader with a bow, on a horse. You want to make 200gold for spending little time investment in some action skills, and absolutely no time for profession. Anyone can go kill him. Why should he be that valuable? The trolls drop around 100g and they are probably 600x harder then the veteran/boss bandits.

3. Getting wealth should not be easy in this game. Especially for a solo player. Unless you put time into it, With professions, or when torment's come out get really good at pvp and make a lot of money that way. Ive had around 100g at any given time, from starting at the last stress test. I drop down to 60 at least. What do you even need all that money for as a solo player? Attacking a bandit camp should require a group, Its a fortification and needs to be approached a certain way. This isnt a batman stealth game, nor an op god character game.

"You are not the chosen one. You’re not great and powerful. You don’t have more ‘hit points’ than everyone else, and you are not special. Unless you work for it." - Kenshi


That is how I look at Mortal Online 2.
 
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PoisonArrows

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Aug 7, 2020
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1. Have you not hunted cougars with the leather lore? you can go out and kill a 2 spawns in like 20min and make 25+ gold just selling to vendors.

2. 200 gold is laughable for a veteran bandit leader. Advanced creature control is 65 gold. That is one of the most sought after books. And to be able to kill one simple mob to buy 3 of them and have money left over is a joke. What it sounds like to me is you want everything on easy mode. Say you kill the bandit leader with a bow, on a horse. You want to make 200gold for spending little time investment in some action skills, and absolutely no time for profession. Anyone can go kill him. Why should he be that valuable? The trolls drop around 100g and they are probably 600x harder then the veteran/boss bandits.

3. Getting wealth should not be easy in this game. Especially for a solo player. Unless you put time into it, With professions, or when torment's come out get really good at pvp and make a lot of money that way. Ive had around 100g at any given time, from starting at the last stress test. I drop down to 60 at least. What do you even need all that money for as a solo player? Attacking a bandit camp should require a group, Its a fortification and needs to be approached a certain way. This isnt a batman stealth game, nor an op god character game.

"You are not the chosen one. You’re not great and powerful. You don’t have more ‘hit points’ than everyone else, and you are not special. Unless you work for it." - Kenshi

That is how I look at Mortal Online 2.
1.) Interesting, I remember doing Crocodile runs on Mo1 and making a ton of gold with butchering and selling Pansar Scales too. I haven't done much in Meduli my area is mainly Fabernum, with the occasional Tindrem granum run. I'll give that a shot, thanks for the idea. With that in mind I would inform you I can kill many cougars easier then a entire bandit camp xD Funny enough. Also because of Spawn rates and having to find roaming mobs, it can't exactly replace the consistency of the bandit camp in terms of gold farming.


2.) I don't want everything on easy mode, I just want SV to keep a balance between things, that includes whenever they make a zone harder or more challenging they should increase the loot table to keep things in line. I would argue Trolls should drop more gold and resources then they currently do as well then. But for bandits honestly even things the same way they are now, once Elementalism Drops I can just Use the Ice Boulder spell thing and then finish off the bandits with a Earthquake and then job is done xD


3.) See I think this is where our mindset is different, If you have only had 100g at any point and always keep up your thresh hold you might be quite surprised to know my Gold at any time is around 3000Gold with my next thresh hold being around 10k a month. The truly ambitious need gold to run empires. Even as a solo player you want your gold so you can make your impact in the world of Nave. For me I am actually a guild leader so I am always looking for ways to improve my teams Gold wealth. Another reason to hold onto large amounts of gold is for testing purposes, in Mo1 for example some books were valued at 10k each. If you want to test them out in Beta you need the gold to do so. The Roadmap has many things planned before the game is even to be released and I like to always be prepared.


4.) I'll Finish with this: The Bandit camp was the "Only" gold farm in the game. I am speaking literally from a perspective of killing something and it dropping gold. Rather then other things in game dropping books or other things that you then need to find a player to buy those things from. There isn't enough Cougars in the game to make that a gold farm that works all the time. White Bear Spawn is 4 hours, I wonder what the spawn is for cougars. But also mobs run in this game, making it a chore to hunt them down.
 

PoisonArrows

Active member
Aug 7, 2020
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Sounds like SV did a good job of balancing the gold drops.
This was going between the 3 main camps and taking the bosses out and learning the timers and ways to pull the bosses to get the most gold per a hour. As well as when the chest were last looted. I can make even more then this in Mo1 by doing Chest runs lockpicking.
 

LordMega

Active member
Dec 2, 2020
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The AI grouping is excessive now especially when you pull multiple bandit casters. Unblockable aim bot mage bang AI. Even on a mounted its annoying af.

need to be toned down a bit.

Thank you, people are overlooking this. Bandit casters are one of the toughest mobs in the game, they could be harder if they didn't randomly throw a spurt in their spell rotation. Fulm, Corrupt, T-lash almost instantly from an insane range with no misses. Doesn't matter your armor, having mage stats helps but it doesn't matter either. You can do all kinds of 'skilled' things like ducking behind an object to remove caster LOS but again it doesn't matter because if you pop out to fire off an arrow you get a fulm and T-lash to your face. I can easily melee a Risar Commander mob but I hesitate to fight more than 1 bandit caster at a time.
 

PoisonArrows

Active member
Aug 7, 2020
648
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The AI grouping is excessive now especially when you pull multiple bandit casters. Unblockable aim bot mage bang AI. Even on a mounted its annoying af.

need to be toned down a


And the Auto Regen Hp to full when the mob gets pulled makes it so you have to literally keep trying until you pull 1 at a time.