Lot of "veterans" being little drama queens in this thread. The way some of you talk, like the original poster, you sound like you hope it'll fail.
Seems to be a severe lack of understanding of what EA is, and why its needed.
Or just ignore the original point of the thread.
Imagine classifying legitimate criticism backed by a public poll by a majority (thus far) as being 'little drama queens'. If you don't have anything important, constructive, or relevant to the conversation. Go make another thread and guide your own ideas there.
But just for the sake of being fair, I'll explain it to you even though it's been made apparent numerous times.
EA will do more harm then good.
Why?
1.) In-order to play, you must purchase a copy of the game + sub. That's going to equal out to the equivalent of a triple A title + paying monthly for it.
2.) Star Vault has already said (and yet to clarify or inform us, the players) that on persistence (persistence being no more wipes + the game goes public on steam + sub) a lot of core features like mounts will not be in. The map is six times bigger. SIX TIMES BIGGER. Did you play the original MO1? MO1 was the maximum amount of distance players were willing to put up with. Even then, people still complained and for good reason. Does that mean the map needed to be smaller? No, there were skill restrictions that didn't allow players to have mounts worked into their build because MO1's tight skill system was terrible and restrictive. MO2? We need mounts to get around, to move materials, etc. Can you imagine buying a game, paying a sub, then finding out you need to foot transport materials moving at the speed of a snail or if you want to go to X location it'll take 2 hours by foot? Instant turn off for tons of casuals / new players. Could make more arguments but the game needs more features that are essential.
3.) Game is super unoptimized and there have yet been more options to be added to the graphics options for better control and FPS gain. We need a resolution quality, shadows disabled, and anti-aliasing disabled option. This will overall improve FPS in nearly all clients unless you're one of these guys running an RTX 3080 on a super CPU.
4.) People have been caught hacking, not saying it needs to not come out until -no one- can cheat. But the anti-cheat is going to need some work before it gets forwarded to the public otherwise the game will get riddled with them like the first one.. and with no wipes? Guess what? That's going to effect you, your friends, your guild, and everyone else. Positively or negatively. It's going to make things unfair and imbalanced.
5.) Still plenty wrong with the combat. It's not where it needs to be, magic isn't in yet, bow crafting isn't in yet, mounts and mounted play isn't it, a lot of which needs to be balanced and tested privately first before releasing it as a hot steaming pile of horse shit which will push players away cause they paid 60 USD for the experience.
6.) There could be way more optimization done server-side for networking.
7.) Crafting balances are needed.
8.) Clade gifts aren't finished.
9.) Stuck is super abusable.
I mean, I can go on dude. There's 9 reasons if it went EA on Steam that the only positive reviews are the people who play for 2 hours or the die hard 'Yes men' fans. Real people will notice the game was pushed super hard to release not being done only to shit all over it and never return. During the stress test, I had 35 FPS in Bakti. That's not playable, and people who are on 144hz monitors will rave in reviews how the game can't even hit a stable 60 cause of players around them en masse. |
I implore you to read, and stop skimming over what people say and rationalizing it as being petty and drama, we're all super disgruntled because we came from MO1 and want MO2 to fix what was wrong in MO1.