That was a different game tho. This is Mortal Online 2. In fact, I'm willing to argue that that game wasn't ever really going to work the way they wanted it to. This is kind also the opposite of unbiased and objective one you inject what you want. You're only looking at it through the perspective of what you want, and what was sold to you. My argument has never been "I don't want faster combat", in fact I'm not really arguing anything besides the fact I understand why they would've made that change on the technical level.
This usually happens with games, especially sequels. The developers go back and look at what worked and what didn't.
Everyone that disagrees with you is a liar and has agenda; but you don't. Gotcha. I just call a spade a spade. I'm guessing you mean this last patch day with the stress test? Well no shit man, but I doubt that had more to do the 2000 or so players and not so much the changes. Like I said, combat isn't perfect, they still need to iterate on it more. On a personal level, the difference between march/april and now is night a day difference. I went from visible watching people hit me from a significant distance away, to actually being able to having a fight with someone with much fewer instances of desync or goofiness.
How do you tell the difference between the two? I doubt you truly know to be honest unless you're sitting on the other side watching the screen, and I'm not sure where you're getting these statistics from. If you want to talk about lying and agenda you're display a good example. Make up statistics, and then deny deny deny.
This video is a good example of what a player with severe desync issues. Yes, he makes mistakes, but that doesn't invalidate that there was/is a network problem with the game itself.