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MO2RIP
replied to the thread
Reaction to 10/14 PTR Patch (Last Post for Awhile AIYE)
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Mortal dies a slow death that way you can still have hope it's going to recover somehow, that's Henrik getting the last laugh. Chick-A-Boom
Oct 14, 2026
J
Jackdstripper
replied to the thread
Reaction to 10/14 PTR Patch (Last Post for Awhile AIYE)
.
About effing time that they fixed the locked in a house bullshit. Now people can actually dive inside a house and kill house shitters...
Oct 14, 2026
aplasticbagforahelmet
posted the thread
Make PTR's free to play/test
in
Feedback/ Suggestions
.
im not even sure if you can play PTR's without needing to sub or not but i think it would actually be a great thing to add to the game...
Oct 14, 2026
I
Iloros
posted the thread
Just did PTR for about an hour - super quick feedback for Thursar and Human
in
Feedback/ Suggestions
.
1. Thursar bloodlust needs to have way higher numbers should start from 90% hp and max out at 10% instead of the whole 50-1 should max...
Oct 14, 2026
I
Iloros
replied to the thread
Reaction to 10/14 PTR Patch (Last Post for Awhile AIYE)
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Thursar buffs straight up garbage. Speed boost can work if its not so limited and counterable and STILL low numbers, 9% for 6 seconds...
Oct 14, 2026
EarnestCadena
replied to the thread
Dice Rolling Animation?
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That's a neat idea for immersion. For testing dice mechanics or just gambling in the meantime, I've been using a free D12 dice roller...
Oct 14, 2026
Emdash
posted the thread
Reaction to 10/14 PTR Patch (Last Post for Awhile AIYE)
in
General Discussion
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as much as my 'photographic memory' will allow. First and foremost, fuck it. haha. Fuck youse guys. Secondly, some of these changes...
Oct 14, 2026
Emdash
replied to the thread
Another magic + archery nerf combo alongside a buff to non Alvarin footfighters mostly. They will make magic do 5 damage per hit before nerf Alvarins.
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yea I feel ya, but it made combat really gross. The parry window is only one part. They gave counter reduce + increased it. There is...
Oct 13, 2026
J
Jackdstripper
replied to the thread
Another magic + archery nerf combo alongside a buff to non Alvarin footfighters mostly. They will make magic do 5 damage per hit before nerf Alvarins.
.
The reason why parrying was made easier and easier (wider and wider angles) is because of the fundamental netcode problem MO has. When 2...
Oct 13, 2026
Teknique
reacted to
Emdash's post
in the thread
Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.
with
Love
.
hi @fartbox I was reading your calling MOFOs dimwits or something. It is tough to argue theory in a lot of cases, but there are rare...
Oct 13, 2026
I
Iloros
replied to the thread
Another magic + archery nerf combo alongside a buff to non Alvarin footfighters mostly. They will make magic do 5 damage per hit before nerf Alvarins.
.
I agree with the last part especially. Top tier player genuinely parrying 99% if melee incoming damage is not balancable. If you look...
Oct 13, 2026
Emdash
replied to the thread
Another magic + archery nerf combo alongside a buff to non Alvarin footfighters mostly. They will make magic do 5 damage per hit before nerf Alvarins.
.
ye... that's what I was saying more or less. it's a good example of speed working on some level but power working on another. That is...
Oct 13, 2026
Emdash
replied to the thread
Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.
.
hi @fartbox I was reading your calling MOFOs dimwits or something. It is tough to argue theory in a lot of cases, but there are rare...
Oct 13, 2026
MO2RIP
replied to the thread
LISTEN TO THIS!
.
My dude is still subbed to a fantasy version of MO that only exists in his head.
Oct 12, 2026
aplasticbagforahelmet
replied to the thread
LISTEN TO THIS!
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i think some grind is actually super necessary in a game like mortal where i never wipes and it stays around for years. sure to get...
Oct 12, 2026
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