Hey all,
Enjoying poking through Haven and the new content. I've been playing with other new folk so spending more time in Haven.
A couple things have come up, I'm just curious of others thoughts.
1. Are Young Razorbacks the Dragons of Haven? We found a little bandit camp off on the East (I think?) edge of Haven, past Fab Tower. Bandits felt like a great upgrade from the walkers, faster attacks, armored etc. The three of us took one down with not too much effort and they gave a nice pure silver reward that was an upgrade over the walkers. Then I hear one of my friends being attacked by a pig and I'm like, ok, I'll go help. by the time I get there, both of them are dead and the boar is going after me. It seemed to attack maybe.... twice as fast as the bandit, and it was very hard to tell if the attacks were directional at all. It killed me as well, and then killed me about 3-4 more times as I tried to come back and find my body. Any idea of if this is intentional/gonna be a tweaked? It feels a bit off to be training new people in Haven against walkers/bandits to learn the mechanics, then have an animal that just kills you using a completely different form of combat.
2. An aside, is it intended that if you die in tall grass (which is pretty common) you are just straight up not going to find your body? That feels like a sort of... anti accessibility/new player friendly mechanic. But yeah, that area with the razorbacks is just a huge field on the side of a hill and we spent probably 20 minutes dogding razorbacks and just trying to find our body with no luck. How about a very faint sparkle, or if you want to stay lore-focused, a skill (tracking?) or spell that makes it more visible?
3. Is Archery just intended to be bad/not a mainline gameplay focus? One of my friends (and ESO, the biggest streamer to showcase MO2 so far) tried to "focus" on archery, however it just seems nowhere near as effective as melee. He could do about 20% of a walker's health in the time it took me to kill one with a dagger, and the arrows cost money. You can see that in ESO's video, he has to actually cut multiple times and get a bandit stuck on a rock to kill it with a bow after like 30 arrows. If archery is meant to just be supplementary damage or an opener before melee, ok (though maybe that should be communicated) but it appears to be a fully fledged method of gameplay given the dedicated crafting lines, stations, skills and even clade gifts.
4. Is it intended that mobs basically don't have a leashing distance? The razorbacks are a good maybe 3-5 minute run full out from Haven's town, and after one aggro'ed on me, it followed me all the way back to town, killed me outside the gates, then was waiting for me after I spawned right outside. I had to pull it back into town to have the guards kill it. It's like a horror movie. But yeah, that level of leashing doesn't seem fun or realistic.
Thanks ya'll, curious about your thoughts. Digging the latest patch though, starting to finally feel like a game!
Enjoying poking through Haven and the new content. I've been playing with other new folk so spending more time in Haven.
A couple things have come up, I'm just curious of others thoughts.
1. Are Young Razorbacks the Dragons of Haven? We found a little bandit camp off on the East (I think?) edge of Haven, past Fab Tower. Bandits felt like a great upgrade from the walkers, faster attacks, armored etc. The three of us took one down with not too much effort and they gave a nice pure silver reward that was an upgrade over the walkers. Then I hear one of my friends being attacked by a pig and I'm like, ok, I'll go help. by the time I get there, both of them are dead and the boar is going after me. It seemed to attack maybe.... twice as fast as the bandit, and it was very hard to tell if the attacks were directional at all. It killed me as well, and then killed me about 3-4 more times as I tried to come back and find my body. Any idea of if this is intentional/gonna be a tweaked? It feels a bit off to be training new people in Haven against walkers/bandits to learn the mechanics, then have an animal that just kills you using a completely different form of combat.
2. An aside, is it intended that if you die in tall grass (which is pretty common) you are just straight up not going to find your body? That feels like a sort of... anti accessibility/new player friendly mechanic. But yeah, that area with the razorbacks is just a huge field on the side of a hill and we spent probably 20 minutes dogding razorbacks and just trying to find our body with no luck. How about a very faint sparkle, or if you want to stay lore-focused, a skill (tracking?) or spell that makes it more visible?
3. Is Archery just intended to be bad/not a mainline gameplay focus? One of my friends (and ESO, the biggest streamer to showcase MO2 so far) tried to "focus" on archery, however it just seems nowhere near as effective as melee. He could do about 20% of a walker's health in the time it took me to kill one with a dagger, and the arrows cost money. You can see that in ESO's video, he has to actually cut multiple times and get a bandit stuck on a rock to kill it with a bow after like 30 arrows. If archery is meant to just be supplementary damage or an opener before melee, ok (though maybe that should be communicated) but it appears to be a fully fledged method of gameplay given the dedicated crafting lines, stations, skills and even clade gifts.
4. Is it intended that mobs basically don't have a leashing distance? The razorbacks are a good maybe 3-5 minute run full out from Haven's town, and after one aggro'ed on me, it followed me all the way back to town, killed me outside the gates, then was waiting for me after I spawned right outside. I had to pull it back into town to have the guards kill it. It's like a horror movie. But yeah, that level of leashing doesn't seem fun or realistic.
Thanks ya'll, curious about your thoughts. Digging the latest patch though, starting to finally feel like a game!
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