It should. Not just 2 minute grey. The map is huge and getting pets takes alot of effort now.
Opinions?
Opinions?
Have to agree. 120 seconds of criminal is nothing lol.I feel like it should. It is a nuisance at the moment. Some people seem to base their entire gameplay around trying to assassinate horses in town. Considering the black spots in town where Guards can not get to and the ability to 3 shot pretty much any horse with a bow costing next to nothing it feels a bit griefy currently.
I mean this was against the rules at one point but I presume it became too difficult for the GMs to Police.
As for horse killing it's basically a play style.
As for horse killing it's basically a play style.
These are just place holder horses. More spawns more horse breeds and donkeys are all eventually coming. As for horse killing it's basically a play style. Maybe a tiny standing hit 1/4 of what you get for killing a player.
Two issues to bring up for anyone who believes it should be a full kill for every pet:
1. People have learned how to grief banks using pigs. You can't push them out of the way but they block a door. The best way to deal with it is to kill them.
2. Imagine someone tames 7 rabbits and runs around in big group fights as a blue to negate enemy AoEs. A lot of little things like that where you can grief using 1 murder per pet.
That's why I say base it on creature control points. A pig or a rabbit should count for a lot less than a horse or a bear.
Rep needs more scaling that it currently has. For instance say your standing with a faction is currently -60 to +50. That should be changed to -6000 to +5000 and -1 Rep for killing a player to -100.
Based on that new x100 scale pets should work like this:
Standing Loss = 0.5 x creature control points of creature killed for for non mounts
Standing Loss = 1 x creature control points of creature killed for mounts
Both values are capped at 100 and rounded up to the nearest whole number.
The point is you shouldn't get a full murder for killing someone's rabbit or pig. This only opens up new forms of griefing. However there should be penalties, and it should be harsh penalties for valuable pets. Mounts are the most valuable pets per CC given they take little CC to control but carry a lot of goods on them.
I did propose an actual fix.
Pigs are too low to the ground to push. I've seen 2 pigs used to block off the entire Meduli bank for everyone. I dealt with it be banking my gear (I was inside when they set it uo) and killing the pigs with a pick.
The murder count system is supposed to go away as far as I am aware. If not, then same thing. Change it to murder points at x100. And then make it work precisely the same way.
A molva, bear or minotaur guard?
Gank them and take the hit. I'll take a full murder count to watch a mino guard go down. XD
But pigs are a bit easier to replace.
Horse HP is fine, it's only a steppe horse. Tanky, slower mounts are going to be added.I think the problem is that horses have too little hp right now.
It's a valid tactic, which will mean a lot more on persistent and when other horse types + breeding is added.It shouldn't be.