So you say but what specifically anty PvP? In what way?
3 min criminal status? What a hardship!
Faction rep? Is it really bad? Its not a problem to keep rep above 0 at last with one faction but in worse case there are lawless towns.
They removed gaining rep from risars which was a better system for everyone.
They added rep lost on guard agro.
They removed all the red priest except for kran and GK basically which is a major reason the games pop is falling.
They added guard call so NPCs could fight for players in a sandbox.
They added teleporting unblockable lictors to teleport out of a town to interfere with PvP.
They made the grey timer longer which doesnt really matter to anyone but its just a bit of inconvenience.
Added blue priest to dungeons so blues and grief people and constantly respawn.
The blue priest to dungeons also basicly allow blues to rep and MC bomb people in the once lawless areas of GK and Jungle.
In the past you would conserve your rep because you would have to go back out to cave camp or GK to farm it so more noobs lived. You spent it on people with something you could gain from. You didnt have people riding from town to town spending 15 minutes each way to farm rep for PvP. Or now you have people killing on their way to towns while running packages when be for those wolves were far away from civilization for a day or two between runs.
After the removal of risar rep there was no way to gain rep for a patch or two and people either stopped playing or became full murderhobo which was rare before this patch. No because of this change people are more likely to just go full murderhobo and not live in towns because of how bad the parcel rep system is. If you are not worried about losing rep anymore now everyone is a target not just threats and loot pinatas.
Before if you died as a red it would not take you 30 minutes min to run back to town. They had red priest near each town. Some priest were is bad spots like right next to a graveyard and needed to be removed but not as what was done. This single change cause a lot of guilds to lose over half their members over time. A couple of guilds I know died out because of this patch.
The hardcore PvPers with hardcore meaning this game is your lifestyle will have multiple accounts and the hours set aside to run the distance needed for the horrible anti PvP changes. Along with being murderhobos or in guilds with robust support structures to allow them to do as they were and ignore the system.
What these changes have done is force out the casual (as in occasionally players, or doesnt put allot of time into the game. Aka lower dedication players) from being able to play the game. Alot of the more casual PvPers dont have the time to run 30-40 minutes after everytime they die or do the 15 minute parcel runs which eat up into the hour or two they have set aside to play. Basicly forcing a lot of casual players who many used to be the town militia who would fight the people who were killing the grave yard noobs.
Some of these town militia more casual sided PvP guilds became full murderhobo after SV fucked them over with the priest and rep changes to the game. Or they just quit. I know a couple of these town militia defenders who all around quit over the anti PvP changes. None of with made anything better for the noobs or stoping what they were put into the game to stop.