Yeah let's make a new character, and go walk for 5 minutes to gather cotton make gear that is garbage then go back to the same location grab dapplewood which is even further than the cotton field outside fabernum or haven if you wanna call it that
come back to make a sword that has lower stats than the sword you spawn with, great just wasted 20 minutes of my life (or seen people on YT taking over an hour to do that) for the purpose to finish a tutorial that doesn't give you anything,no clade points no coins nothing WASTED ROFL, the tutortial is garbage to begin with and everyone knows that, the only useful thing for noobs I found is the dummy which they said it will be an npc that actually fights you like chivalry tutorial, and again it ended up being a dummy. "The beginning" as you said, is pretty much running from the town to the fabernum tower to kill bandits for enough clades/gold for books to leave haven asap, that's for veterans, noobs will just run between the GY and the town constantly for hours because that's what the tutorial tells them to do lol, and when they get tired they decide to "go on a pointless adventure" around the map for hours, find nothing probably suicide to get to the town faster because they decided to not put horses in haven like mo1 in the end game. So to answer your question, probably a few days for normal human beings to stop playing the game from the tutorial. #TheGreatNewPlayerExperience
ye, I am very anti haven. In many ways. Vets use it to maxx gainz, nubs probably don't get enough. Best troll ever, make a sword, oh it's a wooden sword that you'll never use but hey when you get good mats that's how you do it! lool.
Imagine MO spawning a player into an instance where it's like a dream or a memory where their char is specced w/ gear and maybe a lot of AI scoundrel/bandit lvl enemies, but maybe a few players if they chose to do it at the same time, and then less of a just 'chill around' tutorial, but like a big battle field to showcase that the game can be exciting. You're geared and if you die it'll just be like "This is a tutorial! Once you are in Nave, dying will cause you to lose all of your stuff and have to respawn, but get back in the battle!" Maybe some jokes if you keep dying "STOP DYING."
I dunno, that's a massive undertaking, well kinda...? To instance that? I dunno. But yea the tutorial is bad, and it surprises me to read the reviews that SV apparently listened to like... had a lot of fun in haven then spawned into Myr and got ganked, uninstalled. lol. It's like k...
I've also bitched about games that start you in some shit interactive cutscene when you just wanna play the game, but they could easily fix that by making it skippable. Haven showcases the worst parts of MO + no pvp.
If the gameplay was fun, a long time. Theres a lot of games I play that I'm not playing for progress. I like getting progress from playing because it adds fun, but the most important thing is fun gameplay. When I play BR's with friends, shooters, MOBAS etc, I'm not playing to grind my guns or skins or anything. I'm just having fun goign for the dub. Unlocks or anything I get are a bonus 99% of the time.
MO2 has weak gameplay, and weak progression.
I agree w/ progression, but I dunno if the game play is that weak. It's pretty 'up there' imo in terms of MMOs I've played. Just the nuts and bolts of it aren't bad. Doesn't mean it's not wack to do the same loop, but I'm speaking about the actual way the game plays, not what you end up doing when you play, if that makes sense. If cool stuff was happening, the game play would seem cooler, but yea progression is many ways fucked. Super disappoint, again as said, that SV continues to drop new shit that requires massive gold/zerg investment to even read the book. All that stuff except for maybe the most elite spell or two should be open to everyone IMO!
I don't mind grinding/farming, but I can't get behind gating content in that manner in a game that, up until relatively late in MO1, did not have those things. I don't think that was 'the original vision.' It's like 'fake stuff to do.'
But, to be fair, we all know everyone doesn't see eye to eye w/ me.