I went ahead and invested 60 points into Veterinary (w/ a 40 skill trinket), and veterinary skill works excellent to heal up after fights.
However, it seems if the pet is fighting, the amount healed is reduced by like 90% - this makes it absolutely attrocious to use in any real situation.
Can we remove this stupid healing "debuff" on vet so its actually useful?
It's not intended for you to perpetually bandage at max rate your horse during combat and i'll tell you why this is a good thing.
Just like player bandages when you are getting hit bandages won't heal as much
as if you werent, this is ment to balance conflict.
Now why would you give mounteds, and specially MAs the ability to heal their horses more effectively, with such a low cost of skills and materials compared to mages. When MA's already are so OP in combat.
In MO1 you could feed your pets potions, and at some point i found out that horses wouldn't have thrist and would chug enough potion líquid till it reached max HP instantly, not even hunger would affect the potions. So You could instantly max heal a max lvl top tier horse with a 1potion unit / 1 HP ratio with a red jambura keg of 1000 units that would cost around 5g to make.
I could run behind my friends or a tree or a rock or just stand in the middle of the enemy group and fully heal my horse, automatically giving me the ability to return into battle and outlive other poor bastards.
But the whole mounted scenary was more complex and sometimes dominant, that potion thing got eventually balanced, properly as it should have been.
But to stablish a comparison, bandages are supposed to be a passive pet HP gain for players that don't invest in Magic, not intended to give the mounteds that advantage.
Right now as an MA i can kill someone's mount, leave, heal mine with bandages at 0-20 vet and go back into combat, at a rate yes, but that rate feels somewhat reasonable.
Still i believe You also mean theres not much difference between low lvl vet and max lvl. Idk if that trincket works but what a higher vet skill would do is increase healing speed and slightly amount of HP. And i think its more or less acceptable right now, but it should probably be tweaked in the future.