Thank you, I am very interested in this game but I'll do a wait and see approach.
The PVP interests me a lot, we need more full pvp mmo type games. But the lag I'll get from London Server would make it much too difficult I'd say.
Where are you located? If you look through the forums you'll see this is a topic that has been debated countless times. It is in their game design that the combat (Even PvP) is relatively ping independent and is tuned so that people with a 50 ping are on a relatively even playing field with those with 200 ping.
Read this:
Developer update – Alpha combat and server structure - Mortal Online 2
Mortal Online 2 has a very advanced melee system especially for being an mmorpg. It’s unlike any other mmorpg combat system where you control every action in real time combat. This text will try to cover the system and details of the combat, where we stand today and what’s coming next until it’s...www.mortalonline2.com
This post should be stickied in here btw.
Where are you located? If you look through the forums you'll see this is a topic that has been debated countless times. It is in their game design that the combat (Even PvP) is relatively ping independent and is tuned so that people with a 50 ping are on a relatively even playing field with those with 200 ping.
Read this:
Developer update – Alpha combat and server structure - Mortal Online 2
Mortal Online 2 has a very advanced melee system especially for being an mmorpg. It’s unlike any other mmorpg combat system where you control every action in real time combat. This text will try to cover the system and details of the combat, where we stand today and what’s coming next until it’s...www.mortalonline2.com
This post should be stickied in here btw.
They will never add regional servers. Henrik thinks that because his game is a mmo, the network solution is somehow not affected by ping.I would really honestly have to disagree that Combat would ever be Independent of location. I played Life is Feudal, and there too, they made the absurd decision to have one server reside in EU. But on Life is Feudal, they actually did have an NA Server at first. The move to kill the NA Server, and force all to play from that 1 EU server, absolutely 100% murdered that game. It just hemorrhaged players immediately and the game died entirely very soon after. It is actually dead now, you cant even login to play Life is Feudal anymore. Ironically, this same exact subject was brought up on their Forums as well countless times. But the Devs didn't listen, and look what happened. I made posts on the forum myself calling that the game would die many months in advance if they didn't add the NA Server back. And it certainly did. Combat was impossible, even with their "Lag Compensation Feature"(Sounds familiar right?). In short; There just has to be 2 servers, especially in any PvP directed game. It just will not work, people will leave, NA Players will be far & few, and those that remain will end up leaving as well. NA is a massive market, but this one thing certainly is a primary problem. Its pretty imperative that there needs to be an NA Server. At least if they really care about hitting the NA Market and keeping players from there, which would certainly mean longevity for any mmo. Any PvP oriented game simply needs to have decent ping in order for combat to be taken halfway seriously. And ESPECIALLY if we're expected to pay a Subscription, that makes it even that much more imperative. Mortal Online 2 is also marketed as a "Hardcore PvP Game". PvP simply can't be played in any hardcore manner with bad ping, certainly not from any real competitive, serious, enjoyable standpoint. And this game certainly is catered to the hardcore, serious niche of players as well. It seems rather counter-intuitive. It is also the one thing keeping me from buying this game, and Im sure Im not the only one. Hopefully they add an NA Server so I, and so many like me, can buy MO2 and enjoy it. Because it looks great, but I cant do bad ping no matter how good a game is, and certainly not for a monthly sub-fee.
I hope they seriously reconsider this. NA deserves a good mmo, have for a long time.
That was a conversation from over a year ago, before there was really a game (and the fact that you like saved and screenshotted an argument between you and him is... interesting). That was (and I think is) his vision, but he has said multiple times since then that he would definitely be open to creating servers in other regions for other continents. The purpose of a single server game is to not split the player base, so there is only one "version" of the world.They will never add regional servers. Henrik thinks that because his game is a mmo, the network solution is somehow not affected by ping. View attachment 1776
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If he wanted a single server game he should have gone with tab target, its just not possible with realtime combat. I'm not really saying anything about his vision tho, but giving a bs excuse that the game is an mmo and thus not affected by ping is really insulting to anyone with half a brain.That was a conversation from over a year ago, before there was really a game (and the fact that you like saved and screenshotted an argument between you and him is... interesting). That was (and I think is) his vision, but he has said multiple times since then that he would definitely be open to creating servers in other regions for other continents. The purpose of a single server game is to not split the player base, so there is only one "version" of the world.
If he wanted a single server game he should have gone with tab target, its just not possible with realtime combat. I'm not really saying anything about his vision tho, but giving a bs excuse that the game is an mmo and thus not affected by ping is really insulting to anyone with half a brain.
He doesn’t care about the majority of players, or subscription money, popularity of the game, or anything else.
it’s why MO has never become popular
And if you think lack of regional servers is the primary reason why MO1 wasn't successful, I don't know what to say...
It is that simple actually, he claims nothing would change with regional servers as its a mmo network.Hear ya, but I don't know if his argument is as simple as "it's an MMO so ping doesn't matter". Someone was saying "Mordhau is heavily affected by ping" and thus would need regional servers, and I read his response as "Yes, that's why we're not doing Mordhau's combat. We are not Mordhau, we are an MMO, thus have to create a combat system that works with variable ping".
The fact of the matter is that if you don't want to argue with his vision, then probably worth realizing he would rather make the combat even more slow and sluggish to accommodate a single server than go to regional servers. The combat system is aspirational. It will not be as 100% twitch player skill based as Mordhau, ever, but obviously they looked at a variety of combat systems for an action focused first person fantasy sword combat game and settled on what they have.
Tab target doesn't even make sense, that's like saying "Why didn't Planetside just go with tab targeted lock on shooting?"
Not true, full loot without baby hand holding is extremely niche, denying this and saying its because of a server is not entirely fair. Im pretty sure making an regional server would just divide an allready low player base. Face it mortal is never gonna become mainstream, nor are many people ready for a dangerous full loot no handholding mmo (with alot of bugs) P.S why you comparing an FPS shooter with a melee mmo....To Nightshade and Darthus. The game is too niche BECAUSE of the single server. anyone outside of Europe can’t have a decent combat experience. How hard is that to understand? If the game plays well, more people stay and get their friends to join. If the game plays like a bag of garbage people leave. Take a good look at theMO1 graph and tell me which has been happening for the last 10 years?
and the 3 EU players left keep shouting that the community is too small to be fractured. Yet you have no fix for making the community grow....just adding more broke stuff. Didn’t work. People came and saw how bad the core fighting mechanics were, and left. I myself can’t recommend the game to any of my friends because I know that when they try fighting they will laugh at how ridiculous the desync can be. Even the thought of having to explain to them the desync is embarrassing especially after telling them it’s a premium sub game.
And I’m not hating on Henrik. I’m just saying that he just keep shooting him self in the foot, that’s all. Everything they have tried hasn’t worked. And still, he is unwilling to try what ALL other games have done to fix this issues: regional servers. It’s mind boggling.