Where all the monsters at?

Poruko

New member
Dec 24, 2022
11
0
1
If true random spawning is so hard they could easily apply rotational spawning and some new spawn location that rotate through the world, make the rotation random and boom , almost random spawns but much easier to implement... Even just 3-5 world spawn rotation sets can do the trick (and they could add them with the seasons system easily and it would make sense). That way the hunt becomes fresh again, the world will feel more occupied and alive , camping spawns becomes useless and ppl who want info on spawn locations can still have them but not them being guaranteed. Simple , efficient.
 
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Hodo

Well-known member
Mar 7, 2022
1,067
941
113
If true random spawning is so hard they could easily apply rotational spawning and some new spawn location that rotate through the world, make the rotation random and boom , almost random spawns but much easier to implement... Even just 3-5 world spawn rotation sets can do the trick (and they could add them with the seasons system easily and it would make sense). That way the hunt becomes fresh again, the world will feel more occupied and alive , camping spawns becomes useless and ppl who want info on spawn locations can still have them but not them being guaranteed. Simple , efficient.

Dynamic spawns was the solution to this.

They are static locations that randomly spawn a set of mobs based on a local list. Like the dynamic spawn at the top of Donut Rock south of Meduli has a set spawn list. That list consists of the Sand list as I call it.

-Taur Dog x1
-Razorback x2
-Cougar x1
-Springbok x5
-Bandit x2

From what I can tell they havent updated the spawners for any of the newer mobs.
 

ArcaneConsular

Well-known member
Oct 27, 2021
873
536
93
If true random spawning is so hard they could easily apply rotational spawning and some new spawn location that rotate through the world, make the rotation random and boom , almost random spawns but much easier to implement... Even just 3-5 world spawn rotation sets can do the trick (and they could add them with the seasons system easily and it would make sense). That way the hunt becomes fresh again, the world will feel more occupied and alive , camping spawns becomes useless and ppl who want info on spawn locations can still have them but not them being guaranteed. Simple , efficient.
Don't really need random spawning just need more interesting loot tables. If there was a 1/1000 chance of a zombie dropping a cosmetic cape or something it would be more exciting to kill them, but since there isn't there is really no reason to farm 95% of mobs in this game
 

Grudge Bringer

Active member
May 28, 2020
205
135
43
It seems the last patch added some ambush spawns which mimic wandering monsters a bit AND its awesome