Here some actual Steam Chart numbers. It's not as bad as some believe, but it isn't good either.
Month Avg. Players Gain % Gain
Last 30 Days 2,091.5 -113.0 -5.13%
March 2022 2,204.5 -2,627.6 -54.38%
February 2022 4,832.1 +2,897.6 +149.79%
January 2022 1,934.5 +1,314.0 +211.78%
December 2021 620.4 + 182.1 +41.54%
November 2021 438.4 - -
If you look at the last 7 days, MO2 has had lows of less than 500 players.
This is AFTER the server fixes and the merging. So what is making players leave, and new players stay away?
Here's my opinion:
1. Player House- A game of this type is not meant to be played, locked in cities. You should be able to spawn at your house, and also stable mounts there. You should be able to share ownership as well. Locking new players inside cities with large RPK guilds such as BEAR, is not a good thing. TLDR, you should be able to LIVE out of your house.
2. RPK Griefing- I'm not talking about pvp here. I know of whole clans that exploit the blue name system. They do this so that they can get the first attack in, alpha strike so to speak. I'm not talking about ambushes from the woods, just exploiting the blue name system. When the game draws your name, and guild tag...etc.
3. Lack of Content- I don't mean quests. I mean systems in place to encourage living in Nave. Henrik wants MO2 to rival Eve Online....he needs to learn some lessons from it.
Month Avg. Players Gain % Gain
Last 30 Days 2,091.5 -113.0 -5.13%
March 2022 2,204.5 -2,627.6 -54.38%
February 2022 4,832.1 +2,897.6 +149.79%
January 2022 1,934.5 +1,314.0 +211.78%
December 2021 620.4 + 182.1 +41.54%
November 2021 438.4 - -
If you look at the last 7 days, MO2 has had lows of less than 500 players.
This is AFTER the server fixes and the merging. So what is making players leave, and new players stay away?
Here's my opinion:
1. Player House- A game of this type is not meant to be played, locked in cities. You should be able to spawn at your house, and also stable mounts there. You should be able to share ownership as well. Locking new players inside cities with large RPK guilds such as BEAR, is not a good thing. TLDR, you should be able to LIVE out of your house.
2. RPK Griefing- I'm not talking about pvp here. I know of whole clans that exploit the blue name system. They do this so that they can get the first attack in, alpha strike so to speak. I'm not talking about ambushes from the woods, just exploiting the blue name system. When the game draws your name, and guild tag...etc.
3. Lack of Content- I don't mean quests. I mean systems in place to encourage living in Nave. Henrik wants MO2 to rival Eve Online....he needs to learn some lessons from it.