Why do you live such a life of attention and validation ?
Listen man, noone is gonna care no matter anyone of us do. Be it in a tiny game or the current trendy shat game.
After a game like Mortal, there is no other game that really can feed the hunger for this type of experience, thats why we all keep coming back, hoping for more but getting the least sadly.
hauh? haha @ first part; why put that on me?
People care about everything you do in life and in games. If they didn't, you wouldn't be playing a game where you can so closely interact with people. I'm saying, the bubble is so small it's a joke. If you didn't care about 'attention and validation,' why not play a single player game or PvP 1 on 1 in a very well developed game?
What type of experience are you talking about, that you hunger for, surely not one that involves any sort of attention of validation, right haha.
You got it backwards. I said the only reason people would still be here is for "attention and validation" among a very small crowd, but it's so small that it's not even worth it. It's also massively skewed by what we can only call 'cheating,' making you question what is even actually success (success in MMOs, a form of attention and validation we tend to seek, but we like it to be something we actually achieved!)
Now, some thoughts on MO2:
It's not MO1. It's not MO1. MO1 was flawed. It's not MO1. It's not gonna be MO1. It's not ten years ago. Probably you are seeking some camaraderie from MO1 (aka attention and validation?), that's baked into the experience. That's what MMOs are, social games. This is just a different bend. You know what MO2 reminds me of...? Not Mo1.
Further answers:
Why hasn't someone copied MO1? Tougher than you think! Whatever base engine they had was a good building block. If there was a similar engine out there, someone could grab it and make a better game. I dunno the story of how Henrik came upon MO, but in that he was a visionary. If somehow I am wrong and they truly did build MO from the ground up using unreal engine stuffz then his team is indeed very talented. The fact that it seemed like a lot of the parts of the game... they didn't really understand how they worked, makes me wonder how that could be possible, tho.
There could be a better game without first person, but I don't know if it would be as good just due to that. If Mo2 is good in a year or two, then I guess I underestimated them, but it's really just a hard fail to admit you are coming back to seek something that you know isn't going to be delivered. To me, I enjoyed MO1. I even enjoyed MO2 beta. So, stuff happened... it wasn't like they were set up to fail.
Read this: https://www.engadget.com/2012-01-27-some-assembly-required-a-mortal-online-interview.html
Believe me, man, I might be unstable, but it takes a bit to get me this upset at a game. You know when it happened before? During the launch fiasco. I overcame it, decided to put my toes in the water because I paid out, and see what I could do... the dudes I talk to may still be playing, but almost all of them have expressed their disdain with the game. My point is... at some point make a choice. It's not crack. You're not gonna start wigging out if you play another game. At some point, you will reach the happy realization (rainbow!) that it was the right decision to step away, once you get yourself out of the cycle.
Just my 2c tho CARRYON.