Historically most villages did not have walls. Historically many towns were denied the right to have walls by their local rulers. Historically you are full of shit.
More to the point the implementation of walls actually killed the first game. Even SV has realized that at this point.
I think you should get together with the guy who wants a PvP toggle.
Historically where did I say all towns? Historically learn to read.
More to the point most people in here in here are thinking way too black and white, saying no to shit and then saying they'd be fine this and that was changed. Maybe people should think about actual solutions instead of doing their knee-jerk reactions.
I think you should join the club of illiterate people since you're mostly arguing against things I didn't even say.
This type of thinking is what killed MO1. Sieges WILL be random when the pvpers that dont quit are starved off their pvp. And guess what will make pvers quit faster, getting invaded every now and then or losing all of their assets?
What type of thinking? That you can't just expect to be able to PvP and kill anyone at any time no matter what or where? People seem to want a duel button that basically forces anyone they see or best even nobody they see but anyone they can teleport to have to fight them. I was literally arguing about him talking about encouraging random sieging. Sieging should involve effort from both sides, asset destruction and asset construction and should not be a willy-nilly random thing.
The whole point is hardcore goes both ways, that means you can't just have it your way without having to work for it at all no matter what gameplay you want.
What killed MO was that there was pretty much nothing but combat and PvP and nothing left for anyone else to do. Which ultimately lead to PvP having no meaning but PvP in itself. You need all the other things that are not combat or PvP to thrive to enrich PvP itself.
Nobody has been arguing against PvP whatsoever. You're all just jumping to that because I say random meaningless PvP at any point is not something that should be a thing. You're basically ruining the game for yourself by trying to restrict world building and economy mechanics that are not a problem if done right just because some people abuse the shit out of previous bad mechanics.
He said walling in houses was a no-go. Villages are an entirely new level of player-owned-structures that were announced AFTER that comment. The idea of a smaller and weaker but cheaper form of wall for a new level of POS that falls in between houses and keeps makes complete sense.
I mean that's literally what I've been talking about this whole time. Walls and gates but hard to maintain and get up with a "thriving economy" required to build and sustain.