Me. Literally disproven "everyone".
There is a difference between using something and hiding behind something. If you wouldn't make use of it, what's the point of having it, doesn't mean you're hiding behind it.
We already have a city system. You have different buildings that give you access to different things, it just needs to expanded more.
I argued against single house and satellite walls and for adding more requirements and effort. That is literally what I've been talking about and you have argued against the past few pages. I've been arguing about putting more effort in and giving the options for bigger cities with requirements and I'm basically always arguing for more in-depth systems where people have to be active and "go out in the field" and do shit, the exact opposite of what you claim "we" want. And I haven't seen anyone arguing for single-house or satellite walls. So far all you were arguing for was a system where everyone is restricted no matter what with none of this being taken into account. These sweeping generalizations and easy cop-outs instead of going into details are the problem with these "solutions".
This may be a bit off-topic but now that I've had two hours to sleep over it. It's kind of a problem in general with all extraction and crafting in MO. It's all just a GUI that you put resources in, maybe adjust some options and parameters and then you wait for a timer to do it for you. What if you had an active way to influence the outcome? Improve quality or maybe even just adjust a few parameters as the process goes. Over the years people have even pointed out a crafting system similar to the sword crafting in Dark Messiah of Might and Magic:
Actively participations makes the process less mundane and less macroable while distinguishing people that know what they are doing from those that only have the skill and they can also dampen the difference between high and not as high skills in a potential longer progression system. Make it so you don't have to do it actively but there are benefits to it, even if it's just altering some things about the product and not necessarily making it much better.