yea they need to add the same thing that mount and blade had where if you arent on your horse and it gets attacked it will run away, or atleast give me the option to make my horse "flee" when i dismount to enter foot combat. horses need a major health buff to make the game more about attacking the rider and not the horse cause it will be to beefy. Every other medieval game ive played always has beefy horses and you always attack the rider, if its a MC or a lancer then you would spear the horse to make it rear then poke the rider. beefyier horses would keep more player retention cause im sure most people who arent MA usually end up with their horse dead and the enemy horse dead and the winner gets to walk home with the loot while looking for a horse spawn
Yeah had the same general idea, but I don't think super beefy mounts will be good in MO2, they'll be annoying as hell because people will find a way to exploit it. Horses rearing and throwing off the rider after taking enough damage on the other hand is pretty cool and makes sense from a realism standpoint more, just needs some careful balancing. Having them run off 30-60m after that would be the cherry on top (well maybe not for the fatmages). Also the combat balance and knockback resistance will actually become useful in general not only against 2H hammers.
I explored a somewhat similar idea earlier here https://mortalonline2.com/forums/threads/possible-solution-for-ma-and-tamers-dominators.6536/
What do you think, is it possible to make some sort of combination of these?