We have Claidgifts that allow Footfighters to heal. The Claid Gift on the Thursar and on the Ogmir. The Hybrid can cast smaller heals.
Mages can now wear shields. They have no equipmentweight and they will be able to use them to pushback Players.
A bit less healing would balance the teams a bit more. Atm there is no magic, and you can focus a good Player prety well. Emagine you have a very good Vateran Player in the opposite Team. He can destoy several people, and you want to focus him out. If a team have very good players, and very good healers, it make it very hard to focus those Veteran Footfighters and finish them off, becuase the healers will always prioritize the best Players.
That will make very good teams even stronger.
I fear that some teams would then dominate others much more significantly
You have to overextend to kill the most dangerous players and a healer will keep them alive, if he go back before he lost 40-50 %.
That's the case now, but healer will make it even easier for the good players to survive the fight.
Now the Characters have healing abilitys, and later on the players will use Potions aswell. I think the time to kill could get too long. I think the power of greater heal should be reduced, or the weapons in general should deal more damage to balance that.
A greater heal should not heal much more as a small heal, or even be removed. At least that´s my opinion. It could heal heal as much as a small heal + some healing over time. Healing could be more on selfheal as if you heal another player.
Shields need some equipemt weight ! I like the idea, that a haybrid can go out of combat mode and cast.
It doesn't bother me if a mage draws a torch and tries to block with it, but a shield with the pushback effect on a roof would be op. How you want to chase rooftop mages ?
What are your opinions ? I started a poll. Feed free to vote and
write your opinions.
Mages can now wear shields. They have no equipmentweight and they will be able to use them to pushback Players.
A bit less healing would balance the teams a bit more. Atm there is no magic, and you can focus a good Player prety well. Emagine you have a very good Vateran Player in the opposite Team. He can destoy several people, and you want to focus him out. If a team have very good players, and very good healers, it make it very hard to focus those Veteran Footfighters and finish them off, becuase the healers will always prioritize the best Players.
That will make very good teams even stronger.
I fear that some teams would then dominate others much more significantly
You have to overextend to kill the most dangerous players and a healer will keep them alive, if he go back before he lost 40-50 %.
That's the case now, but healer will make it even easier for the good players to survive the fight.
Now the Characters have healing abilitys, and later on the players will use Potions aswell. I think the time to kill could get too long. I think the power of greater heal should be reduced, or the weapons in general should deal more damage to balance that.
A greater heal should not heal much more as a small heal, or even be removed. At least that´s my opinion. It could heal heal as much as a small heal + some healing over time. Healing could be more on selfheal as if you heal another player.
Shields need some equipemt weight ! I like the idea, that a haybrid can go out of combat mode and cast.
It doesn't bother me if a mage draws a torch and tries to block with it, but a shield with the pushback effect on a roof would be op. How you want to chase rooftop mages ?
What are your opinions ? I started a poll. Feed free to vote and
write your opinions.
Last edited: