Its funny how people think the problem is about server capacity. Server capacity is a very easy problem to fix for a game that works with server Clusters.
The problem is obviously a coding problem, and that is not an easy one to fix.
I remember when Albion Online first Launched, same thing happened. People had to wait hours in a queue, the devs then inverted a ton of money on server capacity because they tough that was the problem. Guess what? It was not the problem. Took them about a week to fix the actual problem...and Albion had it easier than MO2 because their Clusters are visualy separated, un like MO2 where clusters merge forming a single world.
So, atleast give the devs a month before shitting on them.
The problem is obviously a coding problem, and that is not an easy one to fix.
I remember when Albion Online first Launched, same thing happened. People had to wait hours in a queue, the devs then inverted a ton of money on server capacity because they tough that was the problem. Guess what? It was not the problem. Took them about a week to fix the actual problem...and Albion had it easier than MO2 because their Clusters are visualy separated, un like MO2 where clusters merge forming a single world.
So, atleast give the devs a month before shitting on them.