...personally, for me, this game has just one flaw in the interface. If your weapon is hidden you are not always sure which one is chosen.
Maybe I do something wrong, but I moved my weapon icons on the bars on the right side.
So if I press the key bound to draw a weapon, sometimes I draw not this which I intend to - because just do not remember which is actually "loaded". Ofc, I know I can press "c" and check it, but there is no time for that if some idiot is shooting at you while mining, fishing etc.
The solution is that:
If I have weapons hidden I expect the game when pressing an appropriate (bound) key to draw what it shows. Press it again - hide.
Next thing:
if I have a DRAWN sword and press an icon with the bow I expect the game to swap them automatically. I accept the holstering weapons system is slow but why do I have to press two buttons?
There are a lot of games like Skyrim or No Men's sky where we have to fight but mainly with User Interface. Skyrim has the worst UI I have ever seen anywhere. Mortal 2 Online has a very good UI just except for this one issue.
Maybe I do something wrong, but I moved my weapon icons on the bars on the right side.
So if I press the key bound to draw a weapon, sometimes I draw not this which I intend to - because just do not remember which is actually "loaded". Ofc, I know I can press "c" and check it, but there is no time for that if some idiot is shooting at you while mining, fishing etc.
The solution is that:
If I have weapons hidden I expect the game when pressing an appropriate (bound) key to draw what it shows. Press it again - hide.
Next thing:
if I have a DRAWN sword and press an icon with the bow I expect the game to swap them automatically. I accept the holstering weapons system is slow but why do I have to press two buttons?
There are a lot of games like Skyrim or No Men's sky where we have to fight but mainly with User Interface. Skyrim has the worst UI I have ever seen anywhere. Mortal 2 Online has a very good UI just except for this one issue.
Last edited: