Bring back spirit scouting.
Simply nerfing this was a lazy solution to a problem and it doesn't even really solve the problem.
The problem is that there's no way to counter a spirit stalker.
A creative solution to this problem was proposed by another player...
Firstly, give seance the ability to temporarily reveal spirits in the area. Make them untargetable so you can't see who they are, or maybe just make it pop up in your log, "there are 3 spirits nearby." Whatever, just a 0-point way to test whether or not spirits are around.
Secondly, create ways for the living to deal with spirits. The most interesting and creative way to do this that I've read is as follows:
A necromancy spell that affects a large radius, maybe 20m², and forcefully raises spirits as zombies. Trap them in a shambling walker who then has to feebly defend himself or run and hide for a minute or two duration. If the spell expires, the zombie dies and the spirit escapes, keeping his spirit boxes. If players kill the zombie, all of his spirit boxes drop to the ground and the player is banished.
There could even be some tie-in with control/command undead. Maybe the spiritist gets forced to obey the necromancer for a short time? This would bring back spirit stalkers and make the counter fun and compelling.
To prevent griefing this, they could make the spell only affect spirits with spirit boxes and/or add a cooldown so that players become immune to being raised for a period of time after escaping their zombiedom.
What does everyone think?
Simply nerfing this was a lazy solution to a problem and it doesn't even really solve the problem.
The problem is that there's no way to counter a spirit stalker.
A creative solution to this problem was proposed by another player...
Firstly, give seance the ability to temporarily reveal spirits in the area. Make them untargetable so you can't see who they are, or maybe just make it pop up in your log, "there are 3 spirits nearby." Whatever, just a 0-point way to test whether or not spirits are around.
Secondly, create ways for the living to deal with spirits. The most interesting and creative way to do this that I've read is as follows:
A necromancy spell that affects a large radius, maybe 20m², and forcefully raises spirits as zombies. Trap them in a shambling walker who then has to feebly defend himself or run and hide for a minute or two duration. If the spell expires, the zombie dies and the spirit escapes, keeping his spirit boxes. If players kill the zombie, all of his spirit boxes drop to the ground and the player is banished.
There could even be some tie-in with control/command undead. Maybe the spiritist gets forced to obey the necromancer for a short time? This would bring back spirit stalkers and make the counter fun and compelling.
To prevent griefing this, they could make the spell only affect spirits with spirit boxes and/or add a cooldown so that players become immune to being raised for a period of time after escaping their zombiedom.
What does everyone think?