Hello! Let me start out saying that I think MO2 is fantastic. I thank Star Vault for having the guts and the passion to bring us this game, which is sorely needed and conspicuously absent from the genre. Kudos to you. I also need to state that I have no knowledge of the things already present in the game, or planned before release, to combat the issues I will discuss. I just know that they are seemingly ubiquitous in the MMORPG genre. Now, on to the post...
The two things that MMORPG creators never seem to see coming, but that happen (nearly) every time, are: 1. player population in the first two weeks (or so) of release, and 2. exploiters, hackers, bots, and gold sellers.
1. The population problem: I assume that this is, ultimately, about money (as colors almost everything). You don't need a business degree to understand that expenses are a fundamental concern and result in limitations. However, I would like to suggest that if SV could somehow find a way to reduce this problem significantly, they would create an abundance of goodwill, which will translate into revenue later. Especially, and let me hasten to add, coming off the heels of New World's release (I know NW is a different type of MMO, but there is a lot of player crossover between games). Solve this problem, or at least minimize it, and you will gain customers which is particularly important in a game with a subscription fee. So, SV, I am rooting for you. Please do not allow release to be a nightmare of queues, lag, and crashes.
2. The problem of cheating jack*sses: As they are slowly (too slowly) losing ground in their "new world", gaming degenerates are looking for a new host to infect. They are 100%, and without a doubt, coming for MO2. SV is surely aware this, but so is every games company, and most of them fail (to a greater or lesser extent) to deal with the problem. And, again, this is probably a money issue. Generally speaking, far too little seems budgeted to fight these types of bad actors. I offer a different, probably cheaper solution--ban hard, and ban often. I don't just mean a 24 hour suspension, no, no, no. I mean a permanent ban with an option for appeal. Exploiters, gold sellers, botters, etc. do not give a single rip about your game, your hard work, your passion, or other player's enjoyment. They exist to destroy, perhaps profit, and then move on when forced out. I say expedite this process through frequent and immediate bans, starting day one. In doing so, you garner more of that goodwill, which I have to believe equals money in the longer term.
Thanks for taking time to consider these concerns and accepting this, albeit preemptive, feedback. I look forward to playing MO2 for years to come.
The two things that MMORPG creators never seem to see coming, but that happen (nearly) every time, are: 1. player population in the first two weeks (or so) of release, and 2. exploiters, hackers, bots, and gold sellers.
1. The population problem: I assume that this is, ultimately, about money (as colors almost everything). You don't need a business degree to understand that expenses are a fundamental concern and result in limitations. However, I would like to suggest that if SV could somehow find a way to reduce this problem significantly, they would create an abundance of goodwill, which will translate into revenue later. Especially, and let me hasten to add, coming off the heels of New World's release (I know NW is a different type of MMO, but there is a lot of player crossover between games). Solve this problem, or at least minimize it, and you will gain customers which is particularly important in a game with a subscription fee. So, SV, I am rooting for you. Please do not allow release to be a nightmare of queues, lag, and crashes.
2. The problem of cheating jack*sses: As they are slowly (too slowly) losing ground in their "new world", gaming degenerates are looking for a new host to infect. They are 100%, and without a doubt, coming for MO2. SV is surely aware this, but so is every games company, and most of them fail (to a greater or lesser extent) to deal with the problem. And, again, this is probably a money issue. Generally speaking, far too little seems budgeted to fight these types of bad actors. I offer a different, probably cheaper solution--ban hard, and ban often. I don't just mean a 24 hour suspension, no, no, no. I mean a permanent ban with an option for appeal. Exploiters, gold sellers, botters, etc. do not give a single rip about your game, your hard work, your passion, or other player's enjoyment. They exist to destroy, perhaps profit, and then move on when forced out. I say expedite this process through frequent and immediate bans, starting day one. In doing so, you garner more of that goodwill, which I have to believe equals money in the longer term.
Thanks for taking time to consider these concerns and accepting this, albeit preemptive, feedback. I look forward to playing MO2 for years to come.
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