when i first started playing MO1, i came from experience with generic themepark MMOs and didnt understand how to approach a full loot mmo. Similar to many other now vets, i died and lost a ton of gear in the early days since I didnt really understand the mechanics or had a poor conception of how they work. Sure there were some near rageout moments but as you continue to play you get to understand how to better manage your risk and how to rebuild from zero since you'll certainly find yourself there now and again (hint: its *really* not that bad).
get to understand that if people can kill you in game, they absolutely will. if they can exploit bugs to do so, they will abuse the shit out of it. if theres some way to make you rage out that doesnt involve killing, they'll do that too and drink in all your salty salty tears. At some point there was a bug that when thieves would snoop you it would show items from your bank in your inventory. I had afk'd for a bit and came back to players pushing me a considerable distance out of town so they could avoid the insta-kill guards back then and kill me for stuff i didnt have. get to know that players will go to any length to take your stuff, even when doing so is a complete waste of time for them.
is it bad to lose new players? yeah, i think everyone wants there to be a healthy population in game. I think in this case tho its just misconceptions on your friend's part. He didnt understand how the game mechanics work (how they exist currently in their broken state) and underestimated the lengths to which players will go to score a kill. also... farming walkers is a terrible idea, just kill some pigs and craft your gear, you certainly have enough points for it now since materials are limited and the vendor gear is garbage. if he spent half the time he did killing walkers to kill some pigs and chop a tree he would have had enough mats for several full gearsets.
-barcode
get to understand that if people can kill you in game, they absolutely will. if they can exploit bugs to do so, they will abuse the shit out of it. if theres some way to make you rage out that doesnt involve killing, they'll do that too and drink in all your salty salty tears. At some point there was a bug that when thieves would snoop you it would show items from your bank in your inventory. I had afk'd for a bit and came back to players pushing me a considerable distance out of town so they could avoid the insta-kill guards back then and kill me for stuff i didnt have. get to know that players will go to any length to take your stuff, even when doing so is a complete waste of time for them.
is it bad to lose new players? yeah, i think everyone wants there to be a healthy population in game. I think in this case tho its just misconceptions on your friend's part. He didnt understand how the game mechanics work (how they exist currently in their broken state) and underestimated the lengths to which players will go to score a kill. also... farming walkers is a terrible idea, just kill some pigs and craft your gear, you certainly have enough points for it now since materials are limited and the vendor gear is garbage. if he spent half the time he did killing walkers to kill some pigs and chop a tree he would have had enough mats for several full gearsets.
-barcode