The Haven tutorial island is just around the corner it seems, and before it is released I need to point out two important things that I think will be crucial to keeping MO2 from deviating off course as I see it.
One, players who leave Haven cannot take any items they have gained on the island to the mainland Myrland.
Two, all players who begin on Haven will have limited logged in time before they will be forced to leave for the mainland.
These two suggestions are to prevent what I foresee as predictable unfair advantages and giving players the wrong impression about the game.
The first suggestion is to prevent what I see as open abuse of the purpose of Haven, which is to teach new players how to play the game in detail.
If you allow players to take their items to the mainland when they leave Haven, you will effectively enable players who have multiple gaming PCs and deep wallets to have one account for their main character and the other accounts to gather low-tier resources in complete safety indefinitely.
They will gather everything they can from the island, arrive on Myrland and hand it all to their main character, delete the alt character, and start over. Rinse and repeat.
The second suggestion is to keep Haven from becoming something resembling a sort of Trammel that (in my opinion) killed Ultima Online.
New players who for whatever decide that they will settle permanently on Haven and never leave for the mainland, have effectively turned their experience of the game into one of consensual PVP, non-looting upon death, and never needing to set foot on Myrland which I feel goes against the spirit of the game.
Give new players on Haven one full week of logged in time (168 hours that only count down while they are logged in) which should be more than sufficient for them to learn the basic and advanced elements of gameplay. Once this timer runs out, they are kicked off Haven and brought to Myrland at the town or location of their choice.
Haven needs to remain as a place where new players learn how to play the game, not to live there. Ideally, Haven should always have a steady stream of new players arriving and leaving the island. This would be seen as a healthy state for not just the island, but the mainland as well, which in turn should lead to more players playing the game as it was intended.
Thanks for reading.
One, players who leave Haven cannot take any items they have gained on the island to the mainland Myrland.
Two, all players who begin on Haven will have limited logged in time before they will be forced to leave for the mainland.
These two suggestions are to prevent what I foresee as predictable unfair advantages and giving players the wrong impression about the game.
The first suggestion is to prevent what I see as open abuse of the purpose of Haven, which is to teach new players how to play the game in detail.
If you allow players to take their items to the mainland when they leave Haven, you will effectively enable players who have multiple gaming PCs and deep wallets to have one account for their main character and the other accounts to gather low-tier resources in complete safety indefinitely.
They will gather everything they can from the island, arrive on Myrland and hand it all to their main character, delete the alt character, and start over. Rinse and repeat.
The second suggestion is to keep Haven from becoming something resembling a sort of Trammel that (in my opinion) killed Ultima Online.
New players who for whatever decide that they will settle permanently on Haven and never leave for the mainland, have effectively turned their experience of the game into one of consensual PVP, non-looting upon death, and never needing to set foot on Myrland which I feel goes against the spirit of the game.
Give new players on Haven one full week of logged in time (168 hours that only count down while they are logged in) which should be more than sufficient for them to learn the basic and advanced elements of gameplay. Once this timer runs out, they are kicked off Haven and brought to Myrland at the town or location of their choice.
Haven needs to remain as a place where new players learn how to play the game, not to live there. Ideally, Haven should always have a steady stream of new players arriving and leaving the island. This would be seen as a healthy state for not just the island, but the mainland as well, which in turn should lead to more players playing the game as it was intended.
Thanks for reading.
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