There are a couple massive issues. With transportation right now:
1. A single horse ridden by each player, each with controlled riding, is a requirement to cross the map in a reasonable time. I'd go so far as to as controlled riding is a mandatory skill on everyone's main character for the sake of enjoying the game. Even though on combat optimized characters for people with alts I discourage any mounted skills with the current state of mounted combat.
Controlled riding shouldn't be a mandatory skill for people with 1 character. You should have the option to drop it entirely and still enjoy the majority of the game's content.
2. It super tedious. In Darkfall and Atlas I remember going trips with friends and they were a lot more fun because you could tab out to change the music, be looking things up etc. You didn't have to be in-game navigating the whole time. The captain did. And there were always plenty of people willing to steer the ship. But you didn't have to have the whole crew watching the game constantly. Which was great because people have different attention spans and not everyone enjoys that.
I've actually heard multiple people say the reason they quit MO2 is because they hate riding from town to town so much. This is a serious issue that requires addressing.
3. When you dismount your mount and engage in foot combat, it's likely to die. While a mount being ridden or trailing a mounted player is difficult to kill.
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Fix 1:
Every horse except can now seat 2 players. Every molva 2-3. No speed penalty.
You've just halved the number of players who need controlled riding and enabled half of them to tab out until they hear "contact" in discord with this simple change.
Fix 2:
New multiseater mounts. Sky is the limit here. But just 1-3 new options that have a lot more seats and can still move around the map quickly really increase the impact over what point 1 can offer.
My personal recommendation would be a long fairly short creature like a weasel or lizard made large enough for 1 rider and 5 passengers down each side of it's back like an Ark diplodocus. This should be at least as fast as a steppe going forward with good stamina, and good health but fairly bad turning, not amazing armor options, a big hitbox, and no utility as a combat pet. The beast mastery options should offer some good AoE group buffs though.
The meta for these builds would generally be for one rider to stay on them will all the troops on their back disembark for the actual fight as footies. Then the player riding them either retreats or rides around giving support to their allied footies. Potentially even picking up and moving forces to new locations midfight in some scenarios. Hence why AoE buffs for allies really work well as beast mastery options for creatures like this.
Fix 3:
Caravan Leader
New secondary with the parents of controlled riding and beast mastery. Caravan leader is an AoE buff the leader puts out. Allies within said buff can toggle into caravan stance which raises their mount speed and stam gain to that of a steppe in medium armor with 100 controlled riding regardless of mount, armor, and controlled riding skill. However, it temp caps their stam at 50% and if anyone in the group takes damage from a player the whole group is locked out of this stance for 2 minutes.
Fix 4:
You can ride an allies mounts that are following it if they toggle "enable allies and party members to ride my pets". Untoggling this boots everyone on your pets off of them (incase someone is being a griefy tard).
_____
Summary: I'm sure anyone can see how these 4 fixes together entirely address the original 2 issues. Caravan leader alone would make it very unnecessary to have controlled riding if you do not primary a mounted combat build. Multipassenger mounts and riding other players pets very well address point 3.
It would change the meta of MO2 so that you only need controlled riding if you actually want to be a mounted combat build, and footies who want to dismount to fight can. Removing a lot of tediousness from the game, and allowing mounted builds to be balanced around actual combat power instead of convenience factor. At the same time it opens up a troop transport / support role that would have a lot of appeal to some players.
And the great part is. All of these work alone. And only fix 2 requires new assets. There are some really simple suggestions in there that could start addressing the transportation issue today with no new assets.
1. A single horse ridden by each player, each with controlled riding, is a requirement to cross the map in a reasonable time. I'd go so far as to as controlled riding is a mandatory skill on everyone's main character for the sake of enjoying the game. Even though on combat optimized characters for people with alts I discourage any mounted skills with the current state of mounted combat.
Controlled riding shouldn't be a mandatory skill for people with 1 character. You should have the option to drop it entirely and still enjoy the majority of the game's content.
2. It super tedious. In Darkfall and Atlas I remember going trips with friends and they were a lot more fun because you could tab out to change the music, be looking things up etc. You didn't have to be in-game navigating the whole time. The captain did. And there were always plenty of people willing to steer the ship. But you didn't have to have the whole crew watching the game constantly. Which was great because people have different attention spans and not everyone enjoys that.
I've actually heard multiple people say the reason they quit MO2 is because they hate riding from town to town so much. This is a serious issue that requires addressing.
3. When you dismount your mount and engage in foot combat, it's likely to die. While a mount being ridden or trailing a mounted player is difficult to kill.
_______
Fix 1:
Every horse except can now seat 2 players. Every molva 2-3. No speed penalty.
You've just halved the number of players who need controlled riding and enabled half of them to tab out until they hear "contact" in discord with this simple change.
Fix 2:
New multiseater mounts. Sky is the limit here. But just 1-3 new options that have a lot more seats and can still move around the map quickly really increase the impact over what point 1 can offer.
My personal recommendation would be a long fairly short creature like a weasel or lizard made large enough for 1 rider and 5 passengers down each side of it's back like an Ark diplodocus. This should be at least as fast as a steppe going forward with good stamina, and good health but fairly bad turning, not amazing armor options, a big hitbox, and no utility as a combat pet. The beast mastery options should offer some good AoE group buffs though.
The meta for these builds would generally be for one rider to stay on them will all the troops on their back disembark for the actual fight as footies. Then the player riding them either retreats or rides around giving support to their allied footies. Potentially even picking up and moving forces to new locations midfight in some scenarios. Hence why AoE buffs for allies really work well as beast mastery options for creatures like this.
Fix 3:
Caravan Leader
New secondary with the parents of controlled riding and beast mastery. Caravan leader is an AoE buff the leader puts out. Allies within said buff can toggle into caravan stance which raises their mount speed and stam gain to that of a steppe in medium armor with 100 controlled riding regardless of mount, armor, and controlled riding skill. However, it temp caps their stam at 50% and if anyone in the group takes damage from a player the whole group is locked out of this stance for 2 minutes.
Fix 4:
You can ride an allies mounts that are following it if they toggle "enable allies and party members to ride my pets". Untoggling this boots everyone on your pets off of them (incase someone is being a griefy tard).
_____
Summary: I'm sure anyone can see how these 4 fixes together entirely address the original 2 issues. Caravan leader alone would make it very unnecessary to have controlled riding if you do not primary a mounted combat build. Multipassenger mounts and riding other players pets very well address point 3.
It would change the meta of MO2 so that you only need controlled riding if you actually want to be a mounted combat build, and footies who want to dismount to fight can. Removing a lot of tediousness from the game, and allowing mounted builds to be balanced around actual combat power instead of convenience factor. At the same time it opens up a troop transport / support role that would have a lot of appeal to some players.
And the great part is. All of these work alone. And only fix 2 requires new assets. There are some really simple suggestions in there that could start addressing the transportation issue today with no new assets.