To build a world of fair trade! Giving all a chance to survive! Only at the required costs. Keeping our world in a semi balance. Bringing a market to everyone and no one. Allowing knowledge to be power, strength in skill not numbers, and no one ruling King.
As our community grows and the world expands. Some see a world of blood and battles, others see as mystical and mysterious adventures, as some even want a bearing world of trades and roles. As a result of long term game play and exciting exchanges. We have another long road ahead to build this community right.
I propose a group of guild leaders, politicians, tradesmen, mercenaries and contractors to come together. Laying down some fair yet busy ideas and guidelines to push our economy together while battling for the title of top guild, best craftsmanship, social implementations pushes, as well as sub events and rewards.
Together we can push MO2 to be what MO1 failed at. The communities backing of players. As a hardcore sandbox, we have all the control. We the players make choices to destroy, provide, and support what we all have come to love in some way.
Myself, as a tradesman and a guide of services. Now reaching a point of trust with many. Wanting to protect the game internally with a multitude guilds (weather the guilds like eachother or not) and players uniting to keep the game alive. Being fair, yet ruthless.
Should we attempt this?! I'll be happy to add a full detailed post about the United Guilds and Trades. Give me some thoughts!!
As our community grows and the world expands. Some see a world of blood and battles, others see as mystical and mysterious adventures, as some even want a bearing world of trades and roles. As a result of long term game play and exciting exchanges. We have another long road ahead to build this community right.
I propose a group of guild leaders, politicians, tradesmen, mercenaries and contractors to come together. Laying down some fair yet busy ideas and guidelines to push our economy together while battling for the title of top guild, best craftsmanship, social implementations pushes, as well as sub events and rewards.
Together we can push MO2 to be what MO1 failed at. The communities backing of players. As a hardcore sandbox, we have all the control. We the players make choices to destroy, provide, and support what we all have come to love in some way.
Myself, as a tradesman and a guide of services. Now reaching a point of trust with many. Wanting to protect the game internally with a multitude guilds (weather the guilds like eachother or not) and players uniting to keep the game alive. Being fair, yet ruthless.
Should we attempt this?! I'll be happy to add a full detailed post about the United Guilds and Trades. Give me some thoughts!!