Seperate parallel system that assigns reputation to players in association to individual towns.
This rep system will have no way to undo negative reputation besides timer. You build possitive rep by doing busiess with that towns vendors or possibly just by being in that town. The max amount of rep you could have per town would usually be lower then empire rep and slowly accumilates.
It should not be affected by actions outside of town like grinders for fabernum. Just with in the gates. This will still allow fighting outside town which is most of the current content.
This can be the system that counters Player v Horse inside of towns by still doesnt punish having to take two rep losses if you PvP a mounted or tamer outside of town. You can still have empire rep loss for pet kills in town as long as its only in town. If a "griefer" rerolls they will start out with low reputation in that town and wont be able to "grief" that town right out of haven with out going negative.
The main difference and reason to have this system along with Empire rep is that it doesnt allow the player to quickly undo their crimes by farming rep if you go negative. But isnt over encompassing to entirely punish a player for these actions empire wide, and doesnt prevent PvP outside of towns. It would also foster home town mentality. In the future it can be used to gain slight bonus's in trade from vendors or you would require a certain amount of that towns rep to lease a house.
This rep system will have no way to undo negative reputation besides timer. You build possitive rep by doing busiess with that towns vendors or possibly just by being in that town. The max amount of rep you could have per town would usually be lower then empire rep and slowly accumilates.
It should not be affected by actions outside of town like grinders for fabernum. Just with in the gates. This will still allow fighting outside town which is most of the current content.
This can be the system that counters Player v Horse inside of towns by still doesnt punish having to take two rep losses if you PvP a mounted or tamer outside of town. You can still have empire rep loss for pet kills in town as long as its only in town. If a "griefer" rerolls they will start out with low reputation in that town and wont be able to "grief" that town right out of haven with out going negative.
The main difference and reason to have this system along with Empire rep is that it doesnt allow the player to quickly undo their crimes by farming rep if you go negative. But isnt over encompassing to entirely punish a player for these actions empire wide, and doesnt prevent PvP outside of towns. It would also foster home town mentality. In the future it can be used to gain slight bonus's in trade from vendors or you would require a certain amount of that towns rep to lease a house.