How do you expect people to get a footing in your game if they can't even play it solo?
Not everyone wants to talk to a bunch of weird mouth-breathers.
You CANNOT have a speed buff that stacks in a group. That is NOT fair on solo players built for speed.. How the fuck do you expect solos to survive against a group if they can just stack speed and even the fatties can outrun you??????
Guilds already have the numbers, they SHOULD NOT be able to catch someone who is built for speed unless an individual amongst them is ALSO built for speed.
Solos NEED a way to survive against groups. Normally this would be fixed with stealth mechanics that allow people to sneak, but since you don't have that, we have speed.. But this??? You didn't think it through.
Remove the stack effect of the buff, if two people use the same buff, it should only go as high as ONE person using it. It should then go into a phase where it cannot be chained on after another, with a debuff that prevents the effect occurring again.
You MUST make the game more accessible for solos, because there is a HUGE portion of the playerbase that likes to play solo.
Also.. No thievery?? No stealth??
You should make putting a stealth class into the game a priority for your solo players.
Not everyone wants to talk to a bunch of weird mouth-breathers.
You CANNOT have a speed buff that stacks in a group. That is NOT fair on solo players built for speed.. How the fuck do you expect solos to survive against a group if they can just stack speed and even the fatties can outrun you??????
Guilds already have the numbers, they SHOULD NOT be able to catch someone who is built for speed unless an individual amongst them is ALSO built for speed.
Solos NEED a way to survive against groups. Normally this would be fixed with stealth mechanics that allow people to sneak, but since you don't have that, we have speed.. But this??? You didn't think it through.
Remove the stack effect of the buff, if two people use the same buff, it should only go as high as ONE person using it. It should then go into a phase where it cannot be chained on after another, with a debuff that prevents the effect occurring again.
You MUST make the game more accessible for solos, because there is a HUGE portion of the playerbase that likes to play solo.
Also.. No thievery?? No stealth??
You should make putting a stealth class into the game a priority for your solo players.