Make height as a stat give 3x more HP than it does. It gives almost none. 1 size (2cm) gives just 0.3ish HP per att point. If you go up 20cm you gain just 4 HP that is absurd. Almost all the meta clades currently played are of shorter stature.
Oghmirs the shortrst clade are OP in zvz again due to massive Thursar nerf followed by an Oghmir buff even tho Oghmirs were seeing a comeback in zvz even before those changes. They usually go min height but either way are very short and are balanced around being short so a short class that doesnt have much of size stat regardless.
Alvarin footie is the most popular class in the gamr overpowered iand the only viable foltie build in small scale and solo and mandatory in large scale aswell. Is short in the world of Nave its 184cm while height ranges from 150ish to 225.
Alvarin mage second shortest class after Oghmir and very similar in height
also overpowered and currently the only playable mage in small scale solo which is majority of the gameplay.
So all 3 current meta builds are short. Now lets look at some of the weakest builds.
Human Kallard - the tallest human is very underutilized and weak, sidoan and tindremene are better in almost every way can be tankier even because acess to better heals and akh bond and smaller hitbox genuinely beat the HP gain Kallard gets over them. Extremely unpopular.
Kallard/any other Thursar
The tallest of them all and on the weaker side currently. They still die to magic but now melee melts them also incredibly easy to hit with bows which also post adamant nerf melts them, othet than Alvarins wears least amount of armor and instadie to callsout in zvz while being dominated by Alvarins in small scale.
So we see the trend races balanced on having higher size stat just tend to be weaker due to many issues but one definitely is just size being a weak stat. It gives some damage bonus which is the most overrated stat in the game, gives very very miniscule amount of HP and then it makes you a way bigger target in a basically fps game at this point, also makes pet have struggle carrying you makes certain morphs worse etc etc.
My suggestion is to make HP gain from size tripled.
Going from 184cm to 204cm should bring your HP from 180 to 192 rather tham 180 to 184.
Game nerfed survivability multiple times and this would act as a much better durability update than 10 flat HP. Accompanying this with some Alvarin nerfs and perhaps healing nerfs would put a game from the worst to the best spot ever balance wise.
Oghmirs the shortrst clade are OP in zvz again due to massive Thursar nerf followed by an Oghmir buff even tho Oghmirs were seeing a comeback in zvz even before those changes. They usually go min height but either way are very short and are balanced around being short so a short class that doesnt have much of size stat regardless.
Alvarin footie is the most popular class in the gamr overpowered iand the only viable foltie build in small scale and solo and mandatory in large scale aswell. Is short in the world of Nave its 184cm while height ranges from 150ish to 225.
Alvarin mage second shortest class after Oghmir and very similar in height
also overpowered and currently the only playable mage in small scale solo which is majority of the gameplay.
So all 3 current meta builds are short. Now lets look at some of the weakest builds.
Human Kallard - the tallest human is very underutilized and weak, sidoan and tindremene are better in almost every way can be tankier even because acess to better heals and akh bond and smaller hitbox genuinely beat the HP gain Kallard gets over them. Extremely unpopular.
Kallard/any other Thursar
The tallest of them all and on the weaker side currently. They still die to magic but now melee melts them also incredibly easy to hit with bows which also post adamant nerf melts them, othet than Alvarins wears least amount of armor and instadie to callsout in zvz while being dominated by Alvarins in small scale.
So we see the trend races balanced on having higher size stat just tend to be weaker due to many issues but one definitely is just size being a weak stat. It gives some damage bonus which is the most overrated stat in the game, gives very very miniscule amount of HP and then it makes you a way bigger target in a basically fps game at this point, also makes pet have struggle carrying you makes certain morphs worse etc etc.
My suggestion is to make HP gain from size tripled.
Going from 184cm to 204cm should bring your HP from 180 to 192 rather tham 180 to 184.
Game nerfed survivability multiple times and this would act as a much better durability update than 10 flat HP. Accompanying this with some Alvarin nerfs and perhaps healing nerfs would put a game from the worst to the best spot ever balance wise.