There is something to be said for the freedom of a sandbox PvP. It draws us to it because of its potential. MO2 is great because of this. However, there are some things that happen currently that seem to me to be side stepping the intended purpose of some of the systems in the game, and as such it appears incumbent upon SV to address and fix them. Examples are: stream sniping, imposter guilds, naked horse/pet killers (in guarded towns), and spawn camping (in guarded towns). If you want to court new players who you believe may be interested in a sandbox PvP MMORPG, then meaningfully addressing each of the examples I provided will prevent an exodus of these players. People just won't tolerate it for long, and they have better things to do with their time and money.
I know some will not agree with this, and that is fine. I trust that SV knows that there are certain well known avenues to griefing that exist in their game and that it would be stronger/better/more popular if these things were somehow reduced. Thanks.
EDIT:
I spent some time last night looking at the reasons for these things in game. I watched a stream where a griefer had to be dealt with by a guild. The guild basically had to grief him back to keep him from doing to them or to others. The whole affair seemed unpleasant, and I am pretty sure no one was having a lot of fun. The whole thing went on for around 3 hours.
However, it did become apparent to me that there were reasons that some of these behaviors exist in game like MO2, beyond just mean spiritedness. That being said, mean spiritedness is still the root cause behind most of them. I still stand by the idea, which I actually think is a fact, that the game would do better if they could be reduced somehow, although I do have a fuller understanding of why they exist.
ALSO: There is a whole system around spawn camping, as I was confused and it seems others may be confused about this too. Basically, as I understand it, if you kill 5 people you cannot spawn in town, and have to spawn at, to what was referred to as, a red priest. This is a priest with no guards around. There, you can be spawn camped. I assume too that if you just spawned there, and someone wanted to, you could be camped as well. In addition, if you are at war with another guild, it appears that they too can spawn camp you, even in a guarded town. A few people below have explained why this is. If a vet would like to correct or add to this information, that would be great.
I know some will not agree with this, and that is fine. I trust that SV knows that there are certain well known avenues to griefing that exist in their game and that it would be stronger/better/more popular if these things were somehow reduced. Thanks.
EDIT:
I spent some time last night looking at the reasons for these things in game. I watched a stream where a griefer had to be dealt with by a guild. The guild basically had to grief him back to keep him from doing to them or to others. The whole affair seemed unpleasant, and I am pretty sure no one was having a lot of fun. The whole thing went on for around 3 hours.
However, it did become apparent to me that there were reasons that some of these behaviors exist in game like MO2, beyond just mean spiritedness. That being said, mean spiritedness is still the root cause behind most of them. I still stand by the idea, which I actually think is a fact, that the game would do better if they could be reduced somehow, although I do have a fuller understanding of why they exist.
ALSO: There is a whole system around spawn camping, as I was confused and it seems others may be confused about this too. Basically, as I understand it, if you kill 5 people you cannot spawn in town, and have to spawn at, to what was referred to as, a red priest. This is a priest with no guards around. There, you can be spawn camped. I assume too that if you just spawned there, and someone wanted to, you could be camped as well. In addition, if you are at war with another guild, it appears that they too can spawn camp you, even in a guarded town. A few people below have explained why this is. If a vet would like to correct or add to this information, that would be great.
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