-Normal Parrying system is not as accurate as it should be it takes a lot of movement to change directions and its really slow. This needs to be tweaked (Same goes for offensive swings its just too slow)
-Pressing V or Left Alt for middle parry or overhead parry is delayed it registers the last directional movement instead of the the button presses if you go to fast .
-Reduce blocking to 270 and lower it if it needs changing.
-Handle hit damage needs to be reduced. Right now you can do 14-40 damage from handle hits alone. The game should reward players for correctly landing hits instead of whoever lands them first.
-The damage of a weapon should be proportionate to the charge up circle so the dmg should scale up with the charge timer.
Examples:
The reason why this is a huge issue is the fact that if you would want to sticky back a player you might aswell click to save time instead of waiting for the halfway point of the charge circle and if you wait for the full charge it is so long that it makes it worthless. (changing this would increase total dps for players which will decrease the time to kill)
single click hit:
half circle hit:
both of these hits dealt the same damage.
-Change the full charge timer since it takes so long for the weapon to charge to full because pretty much the entire community thinks the full swing charge is too long.
-Pressing V or Left Alt for middle parry or overhead parry is delayed it registers the last directional movement instead of the the button presses if you go to fast .
-Reduce blocking to 270 and lower it if it needs changing.
-Handle hit damage needs to be reduced. Right now you can do 14-40 damage from handle hits alone. The game should reward players for correctly landing hits instead of whoever lands them first.
-The damage of a weapon should be proportionate to the charge up circle so the dmg should scale up with the charge timer.
Examples:
The reason why this is a huge issue is the fact that if you would want to sticky back a player you might aswell click to save time instead of waiting for the halfway point of the charge circle and if you wait for the full charge it is so long that it makes it worthless. (changing this would increase total dps for players which will decrease the time to kill)
single click hit:
half circle hit:
both of these hits dealt the same damage.
-Change the full charge timer since it takes so long for the weapon to charge to full because pretty much the entire community thinks the full swing charge is too long.