I've browsed the new Mortal Online 2 forums a few times now, and I was curious to see what people had been giving feedback and criticism on. Come to find out, it's the same people who have been playing through thick and thin, and trust me this doesn't come as a compliment to that group. Mortal Online 1 had so many abhorrently wrong things with it that people are just willing to ignore the kind of things that persisted for years and years and years just because of a new shiny engine and a glorified tech demo with 150$ price tag.
I by all means would like Mortal Online 2 to prove me wrong, and show that Star Vault have learned from the error of their ways; but I can't help but think when they look here for some kind of fan-guidance that all they see is "please add new x feature!!" "please add new x magic!!" "please add x please!!".
It honestly makes me genuinely think if these people had actually been playing the game all along. Do people not realize that Mortal Online 1 had a severe problem with adding new features and content and then moving onto the next batch of 'new content'. Pushing out half baked, buggy, unbalanced messes that we the players just had to hope and pray they would fix?
I get it. Star Vault had to deal with the spaghetti-code of a lot of developers and interns that no longer worked there, in a frankenstein Unreal Engine 3.5 with a slew of problems from the get-go. But why are people suggesting we add new features when the focus should be rounding out the very core of the game which had problems in the original?
I can understand wanting boats, and wanting those silly things like instruments or brothels to go mess about in. I can genuinely feel it, trust me. But perhaps before you go and present your idea, think to yourself. What's more important - new ideas on top of new ideas, or fixing the original core of the game from MO1 that made the game what it is.
You can have all the pretty graphics, bells, whistles, and baubles - but the moment you focus on 'new and shiny' is when you gut the game a second time and leave it a bug-ridden mess with mechanics that put you off and drive people away, and develop these weird cult-followings of people who have stockholm syndrome. "It'll get better. This isn't so bad."
Mortal Online 1 had the original goal of presenting a hostile world with full-loot PvP and where skill and knowledge put you above others. It was very much a dog eat dog world. It made people want to learn more, and get better at what ever it was they were doing; and in the end it got reduced to cowering behind layers of TC, using NPC's to fight for you, and sapping the danger, fun, and wanderlust the game initially had for many.
I'm not going to dive into specifics and then explain my reasoning why they should have focus, but rather look back and do your own research and you'll see a lot of these systems were completely devoid of attention or were half-finished, and or unbalanced.
There is 10 good points to really give feedback on, and I know some people might say "well this is mortal online 2, not mortal online 1. none of those issues exist" or "they'll already have all that fixed and worked out!" Don't be idle and put tons of trust into what you don't actually know, it's most important if you really want to see the game succeed that you make sure Star Vault hears you on the stuff that matters. New features would be great - but lets make sure the game we want actually comes out with the issues that really mattered in the last game, addressed and handled.
Obviously, this is just my opinion and I know there will be some people who will shit all over it and say I'm wrong and that the game needs "new features and better graphics and more things to do!" when really a lot of the older playerbase will (more than likely) tell you they'd just want a solid rounded out Mortal Online that fixes and or avoids these issues as much as possible.
Thanks for reading, and good luck Star Vault. Please prove me wrong.
I by all means would like Mortal Online 2 to prove me wrong, and show that Star Vault have learned from the error of their ways; but I can't help but think when they look here for some kind of fan-guidance that all they see is "please add new x feature!!" "please add new x magic!!" "please add x please!!".
It honestly makes me genuinely think if these people had actually been playing the game all along. Do people not realize that Mortal Online 1 had a severe problem with adding new features and content and then moving onto the next batch of 'new content'. Pushing out half baked, buggy, unbalanced messes that we the players just had to hope and pray they would fix?
I get it. Star Vault had to deal with the spaghetti-code of a lot of developers and interns that no longer worked there, in a frankenstein Unreal Engine 3.5 with a slew of problems from the get-go. But why are people suggesting we add new features when the focus should be rounding out the very core of the game which had problems in the original?
I can understand wanting boats, and wanting those silly things like instruments or brothels to go mess about in. I can genuinely feel it, trust me. But perhaps before you go and present your idea, think to yourself. What's more important - new ideas on top of new ideas, or fixing the original core of the game from MO1 that made the game what it is.
You can have all the pretty graphics, bells, whistles, and baubles - but the moment you focus on 'new and shiny' is when you gut the game a second time and leave it a bug-ridden mess with mechanics that put you off and drive people away, and develop these weird cult-followings of people who have stockholm syndrome. "It'll get better. This isn't so bad."
Mortal Online 1 had the original goal of presenting a hostile world with full-loot PvP and where skill and knowledge put you above others. It was very much a dog eat dog world. It made people want to learn more, and get better at what ever it was they were doing; and in the end it got reduced to cowering behind layers of TC, using NPC's to fight for you, and sapping the danger, fun, and wanderlust the game initially had for many.
I'm not going to dive into specifics and then explain my reasoning why they should have focus, but rather look back and do your own research and you'll see a lot of these systems were completely devoid of attention or were half-finished, and or unbalanced.
- AI
- Exploits & Glitches
- Hack Prevention
- PvP Imbalance
- Guild Management & Systems
- Optimization
- Terrain Irregularities
- Netcode
- Efficient Mechanics & Gameplay (Re-works of skills like 'Butchery' or just a removal thereof)
- Territory Control (AI guards, layers of TC to prevent hostilities / interactions, etc.)
There is 10 good points to really give feedback on, and I know some people might say "well this is mortal online 2, not mortal online 1. none of those issues exist" or "they'll already have all that fixed and worked out!" Don't be idle and put tons of trust into what you don't actually know, it's most important if you really want to see the game succeed that you make sure Star Vault hears you on the stuff that matters. New features would be great - but lets make sure the game we want actually comes out with the issues that really mattered in the last game, addressed and handled.
Obviously, this is just my opinion and I know there will be some people who will shit all over it and say I'm wrong and that the game needs "new features and better graphics and more things to do!" when really a lot of the older playerbase will (more than likely) tell you they'd just want a solid rounded out Mortal Online that fixes and or avoids these issues as much as possible.
Thanks for reading, and good luck Star Vault. Please prove me wrong.